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Version 4.0.1 released

There was a critical bug in version 4.0.0 so here’s a quick update to fix that bug.

Bugs fixed

New feature

The full list of commit notes is on Github.

All examples on this site have been updated to the new version.

Projects that work with version 4.0.0 of Flint will need no modifications to work with this version.

Get the new version from the source code page and let me know of any bugs or comments on the forum. If you want to contribute to the next version of Flint, fork the project on Github.

Version 4.0.0 released

Earlier this week I released version 4.0.0 of Flint. This release is to support the new crop of 3d engines that are using Stage3d for rendering. As part of this it was necessary to alter a couple of APIs, hence the major release number incrementing to 4. The core architecture of Flint remains unchanged.

New features

Big thank you to Michael Ivanov for his work on these new integrations.

Significant changes

Bugs fixed

The full list of commit notes is on Github.

All examples on this site have been updated to the new version. I also added a new example specifically for the 3d engines, using a textured sphere for each particle.

If you have existing Flint projects, most code from version 3.x.x will continue to work unaltered. Code that uses the ImageClass initializer or the Away3d or Papervision3d integration will require minor alterations as described above.

Get the new version from the source code page and let me know of any bugs or comments on the forum. If you want to contribute to the next version of Flint, fork the project on Github.

Flint and Molehill

We’ve been doing a lot of work recently on adding molehill (aka Flash 11) support to Flint. Rather than integrate molehill support directly in to Flint, I decided that the best way, at least for now, to bring the power of molehill to Flint is to integrate with the 3D rendering libraries that are themselves integrating with molehill. So we’ve been adding support for the molehill compatible versions of Away3D, Flare3D and Alternativa3D.

When I say we, I mostly mean Michael Ivanov. Michael started contributing to Flint when he sent me some improvements to the Away3D 3 integration in Flint. Later, when he suggested adding support for Away3D 4, I encouraged and helped him while he did most of the work. He followed this up with the Flare3D and Alternativa3D integrations and so we are now ready with support for all these libraries within Flint.

The source code is in a branch in Github, and is still subject to change as the underlying projects change or as we discover improvements, but it all works so far so please, if you’re interested in support for these libraries in Flint, do check out the code and take it for a spin. Any feedback you can give will be greatly appreciated.

The documentation is also online, and there are a few examples in the molehill branch of the Flint_Examples project.

I have received some suggestions of other ways that Flint can take advantage of the power in molehill, including support for the M2D rendering engine for 2D graphics, creating native molehill renderers inside Flint, and using AGAL to speed up generic calculations inside Flint. All good ideas, and all ideas I’ll not have time to explore myself. So if anyone else would like to explore these or other ideas with Flint please follow Michael’s lead, fork the code and let me know what you’re up to and how I can help. I can’t promise to write lots of code for you, but I will answer questions and help you as much as I can.

Have fun

Richard

Version 3.0.1 released

Today I released version 3.0.1 of Flint. This is a minor bugfix release. There are no API changes so it should be fine for all users of version 3.0.0 to update immediately. Fixes and changes are…

That’s all. As ever, you can get the new version from the source code page and please let me know of any bugs or comments on the forum. If you want to contribute to the next version of Flint, fork the project on Github.

Version 3.0.0 released

Today I released version 3.0.0 of Flint. The core architecture of Flint remains unchanged but a number of details have changed. In particular many APIs have changed, which is why the major version number has changed.

The driver for this change was switching the 3D libraries to use Flash’s native 3D geometry classes and the consequential dropping of support for Flash Player 9.

The main changes are

The full list of commit notes is on Github.

All examples on this site have been updated to the new version.

If you have existing Flint projects, some code from version 2.x.x will continue to work unaltered (this is more likely with 2D particle effects than 3D effects). Other code will require minor changes.

Get the new version from the source code page and let me know of any bugs or comments on the forum. If you want to contribute to the next version of Flint, fork the project on Github.

Version 3.0.0 beta

A couple of months ago I started work on a version of Flint that used Flash’s native Vector3D and Matrix3D classes. That Flint has it’s own 3D geometry classes causes confusion for a number of users and since Flash10 is now pretty-much ubiquitous it’s about time for Flint to make the switch over to these native classes.

Aside from avoiding confusion, I also hoped that using the native 3D geometry classes might provide two other benefits

  1. Improve performance
  2. Make the jump to Molehill easier

The first didn’t happen. In fact, initially using the native classes was a lot slower, but after much optimization I have the performance back to, and a little past, where it was before.

For the second benefit, we’ll have to wait and see when Molehill appears.

Switching to the native classes means a lot of API changes. So I’m taking the opportunity to make some other useful alterations. Nothing major, just a few Vectors in place of Arrays and a tweak here and there. Some effects will work unaltered with the new version while others will need small adjustments.

I also altered Flint’s native 3D renderers to use the same right-hand coordinate system that Flash uses for it’s native 3D. The coordinate system only affects the renderers – the rest of Flint is agnostic to the coordinate system used. So if you use the Away3D renderers then you’ll still get Away3D’s left-hand coordinate system.

Anyway, the new version, which due to the significant API changes will be called version 3.0, should be out early in the new year. Most of it is done, the only remaining elements are updating the examples and the documentation and a bunch more testing.

If anyone wants to try the new version (I’m already using it in a project) it’s in the Github repository. I’d appreciate any feedback you can provide.

Thank you all.
Richard

Version 2.2.1 released

Today I released version 2.2.1 of Flint. This includes changes to support version 3.6 of Away3D. If you are using an earlier version of Away3D you should stick with version 2.2.0 of Flint.

That’s all. It’s a small release but I wanted to get the update for Away3D out sooner rather than later.

A big thank you to Michael Ivanov for his help with the Away3D stuff. As ever, you can get the new version from GitHub, Google code or downloads and use the forum to let me know of any bugs you find.

Flint on GitHub

I’ve moved the development of Flint from GoogleCode to GitHub. I will continue to maintain the GoogleCode repository for those that are used to using it, but active development will now take place on the GitHub repository, with updates to the GoogleCode repository when a new version is released.

The GitHub repository is in two parts. The core, at http://github.com/richardlord/Flint, contains the source code for Flint. The second repository, at http://github.com/richardlord/Flint-examples, contains the examples. Documentation and compiled swcs are no longer in the repository but are available as downloads.

If you want to use SVN but want to access the GitHub repository, this is possible although the repository can’t be browsed so your SVN software will likely throw errors when doing anything other than check-out. The URLs for SVN access are http://svn.github.com/richardlord/Flint.git and http://svn.github.com/richardlord/Flint-examples.git.

Version 2.2.0 Released

Today I released version 2.2 of Flint. This version includes a significant addition with the introduction of collisions between particles and zones in 2D effects, plus various small bug fixes and improvements.

Also in this release

Get the new version from GitHub, Google code or downloads and use the forum to let me know of any bugs you find.

Version 2.1.4 released

This morning I released version 2.1.4 of Flint. This is primarily a maintenance release, with a few bug fixes and couple of new behaviours. These are the changes…

and the bug fixes

Get the new version from SVN or downloads and use the forum to let me know of any bugs you find.

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