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	<title>Flint Particle System</title>
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	<link>http://flintparticles.org/blog</link>
	<description>Official blog for the Flint Particle System</description>
	<lastBuildDate>Mon, 17 Oct 2011 07:51:37 +0000</lastBuildDate>
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		<title>Version 4.0.1 released</title>
		<link>http://flintparticles.org/blog/version-4-0-1-released</link>
		<comments>http://flintparticles.org/blog/version-4-0-1-released#comments</comments>
		<pubDate>Mon, 17 Oct 2011 07:47:41 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Flint]]></category>

		<guid isPermaLink="false">http://flintparticles.org/blog/?p=238</guid>
		<description><![CDATA[There was a critical bug in version 4.0.0 so here&#8217;s a quick update to fix that bug. Bugs fixed Fix error where the first particle is only updated on alternate update cycles. Fix error in TurnAwayFromMouse action. New feature TweenToCurrentPosition 2d Action for creating a tween from a random start points to predefined end points. [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Version 4.0.0 released</title>
		<link>http://flintparticles.org/blog/version-4-0-0-released</link>
		<comments>http://flintparticles.org/blog/version-4-0-0-released#comments</comments>
		<pubDate>Sun, 16 Oct 2011 13:22:24 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Flint]]></category>

		<guid isPermaLink="false">http://flintparticles.org/blog/?p=226</guid>
		<description><![CDATA[Earlier this week I released version 4.0.0 of Flint. This release is to support the new crop of 3d engines that are using Stage3d for rendering. As part of this it was necessary to alter a couple of APIs, hence the major release number incrementing to 4. The core architecture of Flint remains unchanged. New [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Planets</title>
		<link>http://flintparticles.org/blog/examples/planets</link>
		<comments>http://flintparticles.org/blog/examples/planets#comments</comments>
		<pubDate>Wed, 12 Oct 2011 07:19:32 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
		
		<guid isPermaLink="false">http://flintparticles.org/blog/?page_id=219</guid>
		<description><![CDATA[This example shows Flint using true 3d objects as particles rendered using Stage3D. The particles are spheres, with a green/blue texture.]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Flint and Molehill</title>
		<link>http://flintparticles.org/blog/flint-and-molehill</link>
		<comments>http://flintparticles.org/blog/flint-and-molehill#comments</comments>
		<pubDate>Thu, 28 Jul 2011 07:59:12 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Flint]]></category>

		<guid isPermaLink="false">http://flintparticles.org/blog/?p=192</guid>
		<description><![CDATA[We&#8217;ve been doing a lot of work recently on adding molehill (aka Flash 11) support to Flint. Rather than integrate molehill support directly in to Flint, I decided that the best way, at least for now, to bring the power of molehill to Flint is to integrate with the 3D rendering libraries that are themselves [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Version 3.0.1 released</title>
		<link>http://flintparticles.org/blog/version-3-0-1-released</link>
		<comments>http://flintparticles.org/blog/version-3-0-1-released#comments</comments>
		<pubDate>Sun, 27 Feb 2011 20:44:49 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Flint]]></category>

		<guid isPermaLink="false">http://flintparticles.org/blog/?p=197</guid>
		<description><![CDATA[Today I released version 3.0.1 of Flint. This is a minor bugfix release. There are no API changes so it should be fine for all users of version 3.0.0 to update immediately. Fixes and changes are&#8230; Fix error in particles property getter. Modify Quaternion class to improve performance Fix bug with Random counter not running [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Version 3.0.0 released</title>
		<link>http://flintparticles.org/blog/version-3-0-0-released</link>
		<comments>http://flintparticles.org/blog/version-3-0-0-released#comments</comments>
		<pubDate>Thu, 20 Jan 2011 21:20:05 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Flint]]></category>

		<guid isPermaLink="false">http://flintparticles.org/blog/?p=183</guid>
		<description><![CDATA[Today I released version 3.0.0 of Flint. The core architecture of Flint remains unchanged but a number of details have changed. In particular many APIs have changed, which is why the major version number has changed. The driver for this change was switching the 3D libraries to use Flash&#8217;s native 3D geometry classes and the [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Version 3.0.0 beta</title>
		<link>http://flintparticles.org/blog/version-3-0-0-beta</link>
		<comments>http://flintparticles.org/blog/version-3-0-0-beta#comments</comments>
		<pubDate>Fri, 24 Dec 2010 18:04:18 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Flint]]></category>

		<guid isPermaLink="false">http://flintparticles.org/blog/?p=175</guid>
		<description><![CDATA[A couple of months ago I started work on a version of Flint that used Flash’s native Vector3D and Matrix3D classes. That Flint has it’s own 3D geometry classes causes confusion for a number of users and since Flash10 is now pretty-much ubiquitous it’s about time for Flint to make the switch over to these [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Version 2.2.1 released</title>
		<link>http://flintparticles.org/blog/version-2-2-1-released</link>
		<comments>http://flintparticles.org/blog/version-2-2-1-released#comments</comments>
		<pubDate>Fri, 12 Nov 2010 08:38:35 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Flint]]></category>

		<guid isPermaLink="false">http://flintparticles.org/blog/?p=172</guid>
		<description><![CDATA[Today I released version 2.2.1 of Flint. This includes changes to support version 3.6 of Away3D. If you are using an earlier version of Away3D you should stick with version 2.2.0 of Flint. Add support for version 3.6 of Away3D Fixed createPixelParticlesFromBitmapData() to ignore transparent pixels &#8211; see discussion That&#8217;s all. It&#8217;s a small release [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Source code</title>
		<link>http://flintparticles.org/blog/source-code</link>
		<comments>http://flintparticles.org/blog/source-code#comments</comments>
		<pubDate>Sat, 02 Oct 2010 16:07:06 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
		
		<guid isPermaLink="false">http://flintparticles.org/blog</guid>
		<description><![CDATA[The source code for Flint is released under the MIT open-source license. The MIT license is a permissive license, allowing you to use Flint within your work provided you retain the license and copyright notice with the source code. The source code for Flint is available through three sources. Downloads The latest version of Flint [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Flint on GitHub</title>
		<link>http://flintparticles.org/blog/flint-on-github</link>
		<comments>http://flintparticles.org/blog/flint-on-github#comments</comments>
		<pubDate>Tue, 31 Aug 2010 06:53:02 +0000</pubDate>
		<dc:creator>Richard</dc:creator>
				<category><![CDATA[Flint]]></category>

		<guid isPermaLink="false">http://flintparticles.org/blog/?p=141</guid>
		<description><![CDATA[I&#8217;ve moved the development of Flint from GoogleCode to GitHub. I will continue to maintain the GoogleCode repository for those that are used to using it, but active development will now take place on the GitHub repository, with updates to the GoogleCode repository when a new version is released. The GitHub repository is in two [...]]]></description>
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		<slash:comments>0</slash:comments>
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