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Many additions to the documentation

A number of Flint users have written on-line tutorials recently and I’ve added those I’m aware of to the documentation page. There’s now many more ways to learn about how to use Flint,particularly at the beginner level. If there’s more tutorials out there that I’ve missed, let me know via the forum.

Version 2.1.3 released

Last week I released version 2.1.3 of Flint. This version includes two new actions for 2D and 3D effects and a few small improvements.

View the new tween example here. Get the new version from SVN or downloads and use the forum to let me know of any bugs you find.

Version 2.1.2 released

Today I released version 2.1.2 of Flint. This version includes two new renderers for 2D effects and a few small improvements.

View the grass example here. Get the new version from SVN or downloads and use the forum to let me know of any bugs you find.

Version 2.1.0 released

Today I released version 2.1 of Flint. This version includes a significant change for 3D particle effects, a large addition for everyone, and many small additions and improvements.

Get the new version from SVN or downloads and use the forum to let me know of any bugs you find.

Build scripts and other changes

For the 2.0.1 release I created a single Ant build script to build the swc library, the asdocs, and all the examples. This makes new releases a lot easier and should result in more frequent point updates for bug fixes.

I also abandoned the Flash MXP installer. The main reasons for this are the time it takes to create, and problems with Flash’s auto imports – since Flint uses similar class names in the 2D and 3D packages, Flash often imported the class from the wrong package. Couple this to Flash CS4′s 3D geometry classes having the same names as Flint’s and the result is often confusing, particularly for beginners. The solution, of course, is always to specify your imports but the MXP file encouraged users to let Flash write the imports.

Given that Flash CS4 supports the same swc format as Flex, it’s now easy to use Flint with Flash by simply including the Flint SWC in the Flash project.

Version 2.0.1 released

Version 2.0.1 is out. This is in the downloads and is the current SVN trunk. Changes from 2.0.0 are

Changes

Bug fixes

Get it from SVN or downloads.

What’s in development

Apologies for the silence. I’ve been very busy with client work, but have still found small slices of time to work on Flint.

I’ll release a 2.0.1 update shortly – just a couple of minor bug fixes and additions. Unless something else comes up in teh next couple of days, it will be exactly the code that is in trunk at the moment.

There are two additional branches in SVN where I’m developing specific new features for a 2.1 release later. When it is released depends on how much time I have available – more about those features in another post.

Also, I want to make additions to this site, including voting on new features and gathering links to off-site tutorials, examples, tools, and information about projects that have used Flint. If you have any Flint related content you want linking to then post about it in the forum or contact me directly. I won’t promise to include everything – editorial control will apply – but do send me everything you have.

Version 2.0 released

Version 2.0 is out. The final version is in the downloads, including the full source code, an SWC for Flex, and an MXP for Flash. Since the beta version I’ve

Get it from SVN or downloads.

Speed improvements

I checked in a number of minor changes today. These are mostly minor speed improvements which collectively will add up to a significant improvement for some effects. Most of the changes are to reduce the number of objects that are created and destroyed in the 3D Actions.

Version 2.0 beta released

I added version 2.0 beta to the downloads yesterday. Changes include…

Get it from SVN or downloads.

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