Packageorg.flintparticles.threeD.actions
Classpublic class MinimumDistance
InheritanceMinimumDistance Inheritance ActionBase

The MinimumDistance action applies an acceleration to the particle to maintain a minimum distance between it and its neighbours.



Public Properties
 PropertyDefined by
  acceleration : Number
The acceleration force applied to avoid the other particles.
MinimumDistance
  minimum : Number
The minimum distance, in pixels, that this action maintains between particles.
MinimumDistance
Public Methods
 MethodDefined by
  
MinimumDistance(minimum:Number, acceleration:Number)
The constructor creates a ApproachNeighbours action for use by an emitter.
MinimumDistance
  
addedToEmitter(emitter:Emitter):void
This method does nothing.
MinimumDistance
  
Returns a default priority of 0 for this action.
MinimumDistance
 Inherited
This method does nothing.
ActionBase
  
update(emitter:Emitter, particle:Particle, time:Number):void
This method does nothing.
MinimumDistance
Property detail
accelerationproperty
acceleration:Number  [read-write]

The acceleration force applied to avoid the other particles.

Implementation
    public function get acceleration():Number
    public function set acceleration(value:Number):void
minimumproperty 
minimum:Number  [read-write]

The minimum distance, in pixels, that this action maintains between particles.

Implementation
    public function get minimum():Number
    public function set minimum(value:Number):void
Constructor detail
MinimumDistance()constructor
public function MinimumDistance(minimum:Number, acceleration:Number)

The constructor creates a ApproachNeighbours action for use by an emitter. To add a ApproachNeighbours to all particles created by an emitter, use the emitter's addAction method.

Parameters
minimum:Number — The minimum distance, in pixels, that this action maintains between particles.
 
acceleration:Number — The acceleration force applied to avoid the other particles.

See also

Method detail
addedToEmitter()method
public override function addedToEmitter(emitter:Emitter):void

This method does nothing. Some derived classes override this method to perform actions when the action is added to an emitter.

Parameters
emitter:Emitter — The Emitter that the Action was added to.
getDefaultPriority()method 
public override function getDefaultPriority():Number

Returns a default priority of 0 for this action. Derived classes override this method if they want a different default priority.

Returns
Number
update()method 
public override function update(emitter:Emitter, particle:Particle, time:Number):void

This method does nothing. All derived classes override this method to update each particle every frame.

Parameters
emitter:Emitter — The Emitter that created the particle.
 
particle:Particle — The particle to be updated.
 
time:Number — The duration of the frame - used for time based updates.