| Package | org.flintparticles.threeD.actions |
| Class | public class MinimumDistance |
| Inheritance | MinimumDistance ActionBase Object |
This action has a priority of 10, so that it executes before other actions.
| Property | Defined By | ||
|---|---|---|---|
| acceleration : Number
The acceleration force applied to avoid the other particles. | MinimumDistance | ||
| minimum : Number
The minimum distance, in pixels, that this action maintains between
particles. | MinimumDistance | ||
![]() | priority : int
Returns a default priority of 0 for this action. | ActionBase | |
| Method | Defined By | ||
|---|---|---|---|
MinimumDistance(minimum:Number = 0, acceleration:Number = 0)
The constructor creates a ApproachNeighbours action for use by
an emitter. | MinimumDistance | ||
addedToEmitter(emitter:Emitter):void [override]
This method does nothing. | MinimumDistance | ||
![]() | removedFromEmitter(emitter:Emitter):void
This method does nothing. | ActionBase | |
[override]
This method does nothing. | MinimumDistance | ||
| acceleration | property |
acceleration:NumberThe acceleration force applied to avoid the other particles.
public function get acceleration():Number public function set acceleration(value:Number):void| minimum | property |
minimum:NumberThe minimum distance, in pixels, that this action maintains between particles.
public function get minimum():Number public function set minimum(value:Number):void| MinimumDistance | () | Constructor |
public function MinimumDistance(minimum:Number = 0, acceleration:Number = 0)The constructor creates a ApproachNeighbours action for use by an emitter. To add a ApproachNeighbours to all particles created by an emitter, use the emitter's addAction method.
Parametersminimum:Number (default = 0) — The minimum distance, in pixels, that this action maintains between
particles.
| |
acceleration:Number (default = 0) — The acceleration force applied to avoid the other particles.
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See also
| addedToEmitter | () | method |
override public function addedToEmitter(emitter:Emitter):voidThis method does nothing. Some derived classes override this method to perform actions when the action is added to an emitter.
Parameters
emitter:Emitter — The Emitter that the Action was added to.
|
| update | () | method |
override public function update(emitter:Emitter, particle:Particle, time:Number):voidThis method does nothing. All derived classes override this method to update each particle every frame.
Parameters
emitter:Emitter — The Emitter that created the particle.
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particle:Particle — The particle to be updated.
| |
time:Number — The duration of the frame - used for time based updates.
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