| Package | org.flintparticles.threeD.actions |
| Class | public class ZonedAction |
| Inheritance | ZonedAction ActionBase Object |
| Property | Defined By | ||
|---|---|---|---|
| action : Action
The action to apply when inside the zone. | ZonedAction | ||
| invertZone : Boolean
If false (the default), the action is applied to particles inside the zone. | ZonedAction | ||
| priority : int [override]
Provides access to the priority of the action being used. | ZonedAction | ||
| zone : Zone3D
The zone in which to apply the acceleration. | ZonedAction | ||
| Method | Defined By | ||
|---|---|---|---|
The constructor creates a ZonedAction action for use by
an emitter. | ZonedAction | ||
addedToEmitter(emitter:Emitter):void [override]
This method does nothing. | ZonedAction | ||
removedFromEmitter(emitter:Emitter):void [override]
This method does nothing. | ZonedAction | ||
[override]
This method does nothing. | ZonedAction | ||
| action | property |
action:ActionThe action to apply when inside the zone.
public function get action():Action public function set action(value:Action):void| invertZone | property |
invertZone:BooleanIf false (the default), the action is applied to particles inside the zone. If true, the action is applied to particles outside the zone.
public function get invertZone():Boolean public function set invertZone(value:Boolean):void| priority | property |
priority:int[override] Provides access to the priority of the action being used. Returns a default priority of 0 for this action. Derived classes override this method if they want a different default priority.
public function get priority():int public function set priority(value:int):void| zone | property |
zone:Zone3DThe zone in which to apply the acceleration.
public function get zone():Zone3D public function set zone(value:Zone3D):void| ZonedAction | () | Constructor |
public function ZonedAction(action:Action = null, zone:Zone3D = null, invertZone:Boolean = false)The constructor creates a ZonedAction action for use by an emitter. To add a ZonedAction to all particles created by an emitter, use the emitter's addAction method.
Parametersaction:Action (default = null) — The action to apply when inside the zone.
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zone:Zone3D (default = null) — The zone in which to apply the action.
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invertZone:Boolean (default = false) — If false (the default) the action is applied only to particles inside
the zone. If true the action is applied only to particles outside the zone.
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See also
| addedToEmitter | () | method |
override public function addedToEmitter(emitter:Emitter):voidThis method does nothing. Some derived classes override this method to perform actions when the action is added to an emitter.
Parameters
emitter:Emitter — The Emitter that the Action was added to.
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| removedFromEmitter | () | method |
override public function removedFromEmitter(emitter:Emitter):voidThis method does nothing. Some derived classes override this method to perform actions when the action is removed from the emitter.
Parameters
emitter:Emitter — The Emitter that the Action was removed from.
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| update | () | method |
override public function update(emitter:Emitter, particle:Particle, time:Number):voidThis method does nothing. All derived classes override this method to update each particle every frame.
Parameters
emitter:Emitter — The Emitter that created the particle.
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particle:Particle — The particle to be updated.
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time:Number — The duration of the frame - used for time based updates.
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