Packageorg.flintparticles.twoD.actions
Classpublic class TargetRotateVelocity
InheritanceTargetRotateVelocity Inheritance ActionBase Inheritance Object

The TargetRotateVelocity action adjusts the angular velocity of the particle towards the target angular velocity.



Public Properties
 PropertyDefined By
 Inheritedpriority : int
Returns a default priority of 0 for this action.
ActionBase
  rate : Number
Adjusts how quickly the particle reaches the target angular velocity.
TargetRotateVelocity
  targetVelocity : Number
The target angular velocity, in radians per second.
TargetRotateVelocity
Protected Properties
 PropertyDefined By
 Inherited_priority : int = 0
ActionBase
Public Methods
 MethodDefined By
  
TargetRotateVelocity(targetVelocity:Number = 0, rate:Number = 0.1)
The constructor creates a TargetRotateVelocity action for use by an emitter.
TargetRotateVelocity
 Inherited
addedToEmitter(emitter:Emitter):void
This method does nothing.
ActionBase
 Inherited
This method does nothing.
ActionBase
  
update(emitter:Emitter, particle:Particle, time:Number):void
[override] Calculates the difference between the particle's angular velocity and the target and adjusts the angular velocity closer to the target by an amount proportional to the difference, the time and the rate of convergence.
TargetRotateVelocity
Property Detail
rateproperty
rate:Number

Adjusts how quickly the particle reaches the target angular velocity. Larger numbers cause it to approach the target angular velocity more quickly.


Implementation
    public function get rate():Number
    public function set rate(value:Number):void
targetVelocityproperty 
targetVelocity:Number

The target angular velocity, in radians per second.


Implementation
    public function get targetVelocity():Number
    public function set targetVelocity(value:Number):void
Constructor Detail
TargetRotateVelocity()Constructor
public function TargetRotateVelocity(targetVelocity:Number = 0, rate:Number = 0.1)

The constructor creates a TargetRotateVelocity action for use by an emitter. To add a TargetRotateVelocity to all particles created by an emitter, use the emitter's addAction method.

Parameters
targetVelocity:Number (default = 0) — The target angular velocity, in radians per second.
 
rate:Number (default = 0.1) — Adjusts how quickly the particle reaches the target angular velocity. Larger numbers cause it to approach the target angular velocity more quickly.

See also

Method Detail
update()method
override public function update(emitter:Emitter, particle:Particle, time:Number):void

Calculates the difference between the particle's angular velocity and the target and adjusts the angular velocity closer to the target by an amount proportional to the difference, the time and the rate of convergence.

This method is called by the emitter and need not be called by the user.

Parameters

emitter:Emitter — The Emitter that created the particle.
 
particle:Particle — The particle to be updated.
 
time:Number — The duration of the frame - used for time based updates.

See also