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- Discussion Type
- discussion topicHow do the ARGB uint values for ColorChange look like?
- Category How do I?
- Started by Phillip
- Comments 3
- Last comment by Ubuntu
- Last Active 4 hours ago
- Discussion Type
- discussion topicIs there a way to hitTestObject Particles?
- Category How do I?
- Started by macco
- Comments 5
- Last comment by Ubuntu
- Last Active 1 day ago
- Discussion Type
- discussion topicBitmap Logo Tween
- Category General
- Started by Turic
- Comments 5
- Last comment by Turic
- Last Active 1 day ago
- Discussion Type
- discussion topicSet running to false when an emitter is stopped
- Category General
- Started by Xor
- Comments 2
- Last comment by Richard
- Last Active 2 days ago
- Discussion Type
- discussion topicEllipse display object (useful for trails)
- Category General
- Started by Xor
- Comments 5
- Last comment by Richard
- Last Active 2 days ago
- Discussion Type
- discussion topicQuadratic drag with fixed timestep
- Category Show and tell
- Started by Xor
- Comments 5
- Last comment by Richard
- Last Active 2 days ago
- Discussion Type
- discussion topicreturn to initial position?
- Category How do I?
- Started by figure8
- Comments 3
- Last comment by figure8
- Last Active 2 days ago
- Discussion Type
- discussion topicIncorporation of features from Collision Detection Kit into Flint
- Category Feature suggestions
- Started by Colin
- Comments 2
- Last comment by Richard
- Last Active 4 days ago
- Discussion Type
- discussion topicSetting Particles in a Layout on Initialisation
- Category General
- Started by birdsigh
- Comments 2
- Last comment by Richard
- Last Active 4 days ago
- Discussion Type
- discussion topicFDT Templates for Flint
- Category General
- Started by figure8
- Comments 2
- Last comment by Richard
- Last Active 4 days ago
- Discussion Type
- discussion topicInverse Explosion Action
- Category General
- Started by seithein
- Comments 4
- Last comment by figure8
- Last Active 5 days ago
- Discussion Type
- discussion topicUpdating Steady counter rate
- Category Bug reports
- Started by Xor
- Comments 2
- Last comment by Richard
- Last Active Jul 9th 2010
- Discussion Type
- discussion topicIsometric / axonometric projection
- Category General
- Started by masaq
- Comments 2
- Last comment by Richard
- Last Active Jul 9th 2010
- Discussion Type
- discussion topicRemoving initializers
- Category General
- Started by rrh
- Comments 4
- Last comment by Xor
- Last Active Jul 5th 2010
- Discussion Type
- discussion topicEmitterEvent.COUNTER_COMPLETE randomly fails
- Category Bug reports
- Started by BrokenBulb
- Comments 4
- Last comment by Richard
- Last Active Jun 21st 2010
- Discussion Type
- discussion topicInitializing a particle's dictionary
- Category Feature suggestions
- Started by Richard Clark
- Comments 2
- Last comment by Richard
- Last Active Jun 17th 2010
- Discussion Type
- discussion topicBitmapData as BoundingEnvironment
- Category How do I?
- Started by jefr
- Comments 3
- Last comment by Richard
- Last Active Jun 17th 2010
- Discussion Type
- discussion topicRectangle Shaped Emitter (not RectangleZone)
- Category How do I?
- Started by icd2k3
- Comments 2
- Last comment by Richard
- Last Active Jun 17th 2010
- Discussion Type
- discussion topic"Interactive" Fireworks
- Category How do I?
- Started by Kraig Walker
- Comments 2
- Last comment by Richard
- Last Active Jun 17th 2010
- Discussion Type
- discussion topicAccessing global x, global y, and velocity info for a Particle
- Category How do I?
- Started by NateJC
- Comments 2
- Last comment by NateJC
- Last Active Jun 16th 2010
- Discussion Type
- discussion topicBlack particle color (0x000000) not working?
- Category Bug reports
- Started by icd2k3
- Comments 3
- Last comment by icd2k3
- Last Active Jun 3rd 2010
- Discussion Type
- discussion topicrepulsor?
- Category How do I?
- Started by ericsoco
- Comments 3
- Last comment by wormdiet
- Last Active Jun 3rd 2010
- Discussion Type
- discussion topicsavagelook.com: my personal site
- Category Show and tell
- Started by savagelook
- Comments 1
- Last comment by savagelook
- Last Active Jun 1st 2010
- Discussion Type
- discussion topicDynamically move a gravity well?
- Category How do I?
- Started by wormdiet
- Comments 3
- Last comment by wormdiet
- Last Active Jun 1st 2010
- Discussion Type
- discussion topicmoving to 3D
- Category How do I?
- Started by noTxt
- Comments 5
- Last comment by kidmotion
- Last Active May 31st 2010
- Discussion Type
- discussion topicCan my BitmapDataZone dissolve from the edges?
- Category General
- Started by hectors
- Comments 2
- Last comment by Richard
- Last Active May 19th 2010
- Discussion Type
- discussion topicHow can I assign different sprites to particles?
- Category General
- Started by timdiacon
- Comments 3
- Last comment by Richard
- Last Active May 19th 2010
- Discussion Type
- discussion topicImages in PixelRenderer?
- Category Show and tell
- Started by ericr
- Comments 6
- Last comment by Richard
- Last Active May 19th 2010
- Discussion Type
- discussion topicTrouble fading rectangleParticles on DisplayObjectRenderer
- Category How do I?
- Started by jmp909
- Comments 2
- Last comment by Richard
- Last Active May 19th 2010
- Discussion Type
- discussion topicParticles jumping on TweenToZone (instead of smooth mvmnt)
- Category General
- Started by hectors
- Comments 2
- Last comment by Richard
- Last Active May 18th 2010