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- Discussion Type
- discussion topicPlane contrail
- Category How do I?
- Started by Wolv3r
- Comments 1
- Last comment by Wolv3r
- Last Active 2 days ago
- Discussion Type
- discussion topicDoes each DisplayObjectZone need a dedicated DisplayObject?
- Category General
- Started by Clark
- Comments 4
- Last comment by iwdy24
- Last Active 7 days ago
- Discussion Type
- discussion topicMaking fire with particles
- Category Show and tell
- Started by Richard
- Comments 2
- Last comment by iwdy24
- Last Active 7 days ago
- Discussion Type
- discussion topic2 Bugs: p.isDead with TimePeriod & First particle always in top left corner (FollowDisplayObject?)
- Category Bug reports
- Started by evo
- Comments 3
- Last comment by evo
- Last Active May 8th 2012
- Discussion Type
- discussion topicCentering particles
- Category General
- Started by bestam
- Comments 4
- Last comment by bestam
- Last Active May 7th 2012
- Discussion Type
- discussion topicIgnore stage acceleration/gravity?
- Category How do I?
- Started by dwightepp
- Comments 3
- Last comment by iwdy24
- Last Active May 2nd 2012
- Discussion Type
- discussion topicFlint for iOS App
- Category How do I?
- Started by dcipollo
- Comments 3
- Last comment by iwdy24
- Last Active May 2nd 2012
- Discussion Type
- discussion topicStarling
- Category Feature suggestions
- Started by grindheadgames
- Comments 17
- Last comment by turbidity
- Last Active Apr 24th 2012
- Discussion Type
- discussion topicA3D3ObjectClass just creates the First Object with the given properties.
- Category How do I?
- Started by progressivity
- Comments 2
- Last comment by progressivity
- Last Active Apr 23rd 2012
- Discussion Type
- discussion topicChanging Position of DeathZone in Real Time
- Category How do I?
- Started by gokceng
- Comments 1
- Last comment by gokceng
- Last Active Apr 20th 2012
- Discussion Type
- discussion topicUse images for animation
- Category General
- Started by Astraport
- Comments 2
- Last comment by Richard
- Last Active Apr 19th 2012
- Discussion Type
- discussion topicFLiNT animation stuck in top left of computer
- Category Bug reports
- Started by Arctem
- Comments 4
- Last comment by Richard
- Last Active Apr 19th 2012
- Discussion Type
- discussion topicBitmap Data Zone for c#
- Category C# port
- Started by smtabatabaie
- Comments 2
- Last comment by Richard
- Last Active Apr 19th 2012
- Discussion Type
- discussion topicProblem setting individual particle rotation
- Category How do I?
- Started by evo
- Comments 5
- Last comment by Richard
- Last Active Apr 19th 2012
- Discussion Type
- discussion topicadd particle on keydown
- Category General
- Started by romu
- Comments 5
- Last comment by Richard
- Last Active Apr 19th 2012
- Discussion Type
- discussion topicHow do I really kill all particles?
- Category How do I?
- Started by MikeBedar
- Comments 2
- Last comment by Richard
- Last Active Mar 18th 2012
- Discussion Type
- discussion topicWhen a particle collisions will die
- Category How do I?
- Started by Lawliet
- Comments 2
- Last comment by Richard
- Last Active Feb 12th 2012
- Discussion Type
- discussion topicOld stars screensaver
- Category How do I?
- Started by okp
- Comments 2
- Last comment by czyky
- Last Active Jan 31st 2012
- Discussion Type
- discussion topicRevive a particle where it died
- Category General
- Started by fred
- Comments 4
- Last comment by fred
- Last Active Jan 22nd 2012
- Discussion Type
- discussion topicHow do you use multiple images for particles in a single emitter?
- Category How do I?
- Started by evo
- Comments 2
- Last comment by Richard
- Last Active Jan 8th 2012
- Discussion Type
- discussion topicUse a circle as a mask
- Category How do I?
- Started by torpedete
- Comments 2
- Last comment by Richard
- Last Active Jan 8th 2012
- Discussion Type
- discussion topicTween to image
- Category How do I?
- Started by vangojames
- Comments 2
- Last comment by Richard
- Last Active Jan 8th 2012
- Discussion Type
- discussion topicuse a Sprite object as particle?
- Category How do I?
- Started by adeetza
- Comments 6
- Last comment by Richard
- Last Active Dec 20th 2011
- Discussion Type
- discussion topicAutomatic Orbit
- Category How do I?
- Started by Frinkky
- Comments 4
- Last comment by Frinkky
- Last Active Dec 15th 2011
- Discussion Type
- discussion topicType was not found or was not a compile-time constant: Matrix3D and Vector3D
- Category General
- Started by grapixsoft
- Comments 8
- Last comment by Richard
- Last Active Dec 15th 2011
- Discussion Type
- discussion topicHow do I make the particles from two emitters interact?
- Category How do I?
- Started by wlsg0077
- Comments 2
- Last comment by Richard
- Last Active Dec 14th 2011
- Discussion Type
- discussion topicAsk for each new particle set random velocity
- Category General
- Started by striker
- Comments 2
- Last comment by Richard
- Last Active Dec 14th 2011
- Discussion Type
- discussion topicBest method for iOS
- Category General
- Started by fxkill
- Comments 3
- Last comment by Richard
- Last Active Dec 14th 2011
- Discussion Type
- discussion topicElastic Bounding Box
- Category General
- Started by ben
- Comments 1
- Last comment by ben
- Last Active Nov 27th 2011
- Discussion Type
- discussion topicparticles dead how can I delete them ?
- Category How do I?
- Started by lisztomania
- Comments 5
- Last comment by haoyutang
- Last Active Nov 24th 2011
