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    • CommentAuthorkenny_cj
    • CommentTimeJul 30th 2013
    Hi there,

    First of all, I love this particle engine, really flexible, good performance and great base features !

    I created a flame effect by extending Emitter2D class. In the current architecture, we have Actions that updates the particles of an emitter and Activities that updates the emitter itself.
    I would like to know if there is a way to apply a MutualGravity Aciton but on Emitters.
    For example we could have Actions that could be attached to a renderer in order to access all emitters in this renderer and add interaction between emitters.