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    • CommentAuthorbolaoch8
    • CommentTimeDec 6th 2013
    Hi there!

    I'm creating a snow falling effect with the Flint twoD classes. Everything works fine, but I need the snow to pile up on some objects of the stage. For this purpose I've put a LineZone and defined it as a CollisionZone. The snow particles get stuck there but, as far as I can see, they don't pile up one on each other. Is there some way to achieve this? One more thing, I first tried to use a Emitter3D, but couldn't find how to define CollisionZones with the threeD classes, is it possible to do that someway?

    Thanks for your help!