| Package | org.flintparticles.twoD.actions |
| Class | public class TurnAwayFromMouse |
| Inheritance | TurnAwayFromMouse TurnTowardsMouse ActionBase Object |
| Property | Defined By | ||
|---|---|---|---|
| power : Number [override]
The strength of the turn action. | TurnAwayFromMouse | ||
![]() | priority : int
Returns a default priority of 0 for this action. | ActionBase | |
![]() | renderer : DisplayObject
The display object whose coordinate system the mouse position is converted to. | TurnTowardsMouse | |
| Method | Defined By | ||
|---|---|---|---|
TurnAwayFromMouse(power:Number = 0, renderer:DisplayObject = null)
The constructor creates a TurnAwayFromMouse action for use by an emitter. | TurnAwayFromMouse | ||
![]() | addedToEmitter(emitter:Emitter):void
This method does nothing. | ActionBase | |
![]() | removedFromEmitter(emitter:Emitter):void
This method does nothing. | ActionBase | |
![]() | [override]
Calculates the direction to the mouse and turns the particle towards
this direction. | TurnTowardsMouse | |
| power | property |
power:Number[override] The strength of the turn action. Higher values produce a sharper turn.
public function get power():Number public function set power(value:Number):void| TurnAwayFromMouse | () | Constructor |
public function TurnAwayFromMouse(power:Number = 0, renderer:DisplayObject = null)The constructor creates a TurnAwayFromMouse action for use by an emitter. To add a TurnAwayFromMouse to all particles created by an emitter, use the emitter's addAction method.
Parameterspower:Number (default = 0) — The strength of the turn action. Higher values produce a sharper turn.
| |
renderer:DisplayObject (default = null) — The display object whose coordinate system the mouse position is
converted to. This is usually the renderer for the particle system created by the emitter.
|
See also