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- CommentAuthorfs_tigre
- CommentTimeOct 8th 2008
Hi,
I’m currently using flint for an intro, in fact I’m using the Logofirework sample (1.0.4 version). The problem I am having is that I have a button to skip the intro that if you click it, it should jump to a different key frame and of course stop any object currently playing.
I have tried doing emitter.stop(); but it doesn’t work, It just continue playing.
So my question is how can I stop and remove the particle if it has already been started when the button is clicked?
Thanks,
fs_tigre -
- CommentAuthorRichard
- CommentTimeOct 9th 2008
In 1.0.4 there is no stop method on the emitter. You have to call emitter.dispose() to stop it and remove all particles. You may also want to remove the renderer from the display list. -
- CommentAuthorfs_tigre
- CommentTimeOct 9th 2008
Thanks a lot Richard.
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