Flint Particle System Forum - Version 2.0 released Tue, 13 Dec 2011 15:01:29 +0000 http://flintparticles.org/forum/ Lussumo Vanilla 1.1.10 & Feed Publisher Version 2.0 released http://flintparticles.org/forum/comments.php?DiscussionID=106&Focus=449#Comment_449 http://flintparticles.org/forum/comments.php?DiscussionID=106&Focus=449#Comment_449 Mon, 27 Oct 2008 07:35:57 +0000 Richard

  • Added a number of speed optimizations.

  • Fixed emitter rotation in 3D space.

  • Tested with Flash CS4.



Get it from SVN or downloads. ]]>
Version 2.0 released http://flintparticles.org/forum/comments.php?DiscussionID=106&Focus=452#Comment_452 http://flintparticles.org/forum/comments.php?DiscussionID=106&Focus=452#Comment_452 Tue, 28 Oct 2008 16:18:29 +0000 axel012345
Great to see Flint evolve.

I have do an initializer to cut a bitmap and do some particle with the image.
I see that you have done Particle2DUtils to permit to create particle with bitmap.

I need it too in 3D and for the moment don't have it , my image will be a particle with z at 0 .
I have plan to do move and change Particle2DUtils to Particle3DUtils but i think you will at your own design, so i let you do it if you can.

Another think , i have see that in Particle2DUtils a lot of code is copy paste in if else , maybe a little optimization can be done on that.

I didn't have the time to say to you good job for Away and Papervision work so, good job !

Axel ]]>
Version 2.0 released http://flintparticles.org/forum/comments.php?DiscussionID=106&Focus=477#Comment_477 http://flintparticles.org/forum/comments.php?DiscussionID=106&Focus=477#Comment_477 Thu, 06 Nov 2008 08:07:05 +0000 Richard
I will be creating a Particle3DUtils at some point, just don't know when. I have a lot on at the moment.

The duplication is for speed reasons - the logical step was to have a call to a private static function in the inner loop, but this function call would occur for every pixel in the image and that would make the code slower.

Richard ]]>