Fork me on GitHub
Not signed in (Sign In)

Welcome, Guest

Want to take part in these discussions? Sign in if you have an account, or apply for one below

    • CommentAuthorRichard
    • CommentTimeOct 27th 2008 edited
     
    Version 2.0 is out. The final version is in the downloads, including the full source code, an SWC for Flex, and an MXP for Flash. Since the beta version I've


    • Added a number of speed optimizations.

    • Fixed emitter rotation in 3D space.

    • Tested with Flash CS4.



    Get it from SVN or downloads.
    • CommentAuthoraxel012345
    • CommentTimeOct 28th 2008
     
    Hi Richard :)

    Great to see Flint evolve.

    I have do an initializer to cut a bitmap and do some particle with the image.
    I see that you have done Particle2DUtils to permit to create particle with bitmap.

    I need it too in 3D and for the moment don't have it , my image will be a particle with z at 0 .
    I have plan to do move and change Particle2DUtils to Particle3DUtils but i think you will at your own design, so i let you do it if you can.

    Another think , i have see that in Particle2DUtils a lot of code is copy paste in if else , maybe a little optimization can be done on that.

    I didn't have the time to say to you good job for Away and Papervision work so, good job !

    Axel
    • CommentAuthorRichard
    • CommentTimeNov 6th 2008
     
    Hi Axel

    I will be creating a Particle3DUtils at some point, just don't know when. I have a lot on at the moment.

    The duplication is for speed reasons - the logical step was to have a call to a private static function in the inner loop, but this function call would occur for every pixel in the image and that would make the code slower.

    Richard