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- CommentAuthorRichard
- CommentTimeApr 7th 2008 edited
Now in SVN and download. This version features a number of additions and a couple of key structural changes.
The structural changes are
Changes to setCounter
The counter in the emitter is now a getter/setter so rather thanemitter.setCounter( someCounter );
you needemitter.counter = someCounter
Changes to Rendering
The rendering has been moved out of the emittter into a separate set of classes. So rather thanvar emitter:DisplayObjectEmitter = new DisplayObjectEmitter();
addChild( emitter );
You needvar emitter:Emitter = new Emitter();
var renderer:DisplayObjectRenderer = new DisplayObjectRenderer();
emitter.renderer = renderer;
addChild( renderer );
This allows much greater flexibility over the renderers, which is particularly important when moving flint over to use in 3D environments, which is the next stage in the project.
All the examples on this site have been updated to reflect these changes. I'll write about the new additions and add some examples to illustrate them over the next few days.
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