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- CommentAuthorDarren Fu
- CommentTimeDec 9th 2008 edited
Hi,
I'm fan of this particle system. And I'm trying to leverage this system to my social website to analysis network of a group of people.
My requirement, or say purpose, is to make a group of particles with edges between them to diffuse from center of stage to every corner of the stage.
And the last diffusion effect is that nodes with more edges will still be assembled together, while nodes with less edges will diffuse to corner.
This algorithm above is already implemented with Java code, but when migrate to AS3, the performance is not so pleased.
My question is - is there an similar existing algorithm in FLINT? In another word, does FLINT particles take care of edges and betweenness when particles move?
Thank you~
Darren -
- CommentAuthorRichard
- CommentTimeDec 11th 2008
Flint doesn't do this. It would be possible to add such code, but not easy. If you decide to try implementing this algorithm in flint, do ask here if you have any questions or problems doing it.
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