Welcome, Guest
Want to take part in these discussions? Sign in if you have an account, or apply for one below
-
- CommentAuthormagico
- CommentTimeDec 24th 2008
Do you know what happen to waves when the crush on rocks?
The water particles separate, go up and other sides.
I really don't know how to do this. And it's the first time I'm using one particle system.
Regards,
Fernando -
- CommentAuthormagico
- CommentTimeDec 30th 2008
I'm trying to do something like this
http://www.zeuslabs.us/demos/particles/Fountain.html
I've already made the following:
var emitter:Emitter2D = new Emitter2D();
emitter.counter = new Steady(50);
emitter.addInitializer( new ImageClass( RadialDot, 5 ) );
emitter.addInitializer( new Position( new PointZone(new Point(stage.stageWidth / 2, stage.stageHeight))));
emitter.addInitializer( new Velocity( new PointZone(new Point(0, -100))));
emitter.addAction( new Move() );
emitter.addAction( new RandomDrift( 100, 100 ) );
emitter.addAction( new Fade(100, 0));
var renderer:DisplayObjectRenderer = new DisplayObjectRenderer();
renderer.addEmitter( emitter );
addChild( renderer );
emitter.start(); -
- CommentAuthormagico
- CommentTimeDec 30th 2008
Well, I researched a little more, and it would be the example "Fountain" in 2D instead of 3D... -
- CommentAuthorRichard
- CommentTimeJan 7th 2009
Sounds like you worked it out. Were there any problems converting the fountain to 2D?
1 to 4 of 4
