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- CommentAuthorluigicoria
- CommentTimeDec 29th 2008
Hello, i have my own engine, and tried to embbeb Flint engine. It works Fine when i use the basic particle, but when i try to use an Image, i get a null value in my object.
i use a LoaderResourses Manager as Class type, but by now is impossible to run it
i post the code so you can help me about that:
///////////////////////////////////////////////////
CLASS PARTICLE
/////////////////////////////////////////////////
public class Particulas extends Emitter2D
{
private var m_ResourcesMgr : ResManager;
private var m_ResLoaded : Res_Loader;
private var m_Variables : Variables;
private var m_p:MovieClip;
public function Particulas()
{
OnEngineStart();
}
public function OnEngineStart():void
{
var Prototype:Class;
m_Variables = Variables.GetInstance();
Prototype = m_ResLoaded.LoadClassMc("Catch"); //-->/// HERE I GOT A NULL VALUE TO THE VARIABLE PROTOTYPE
counter = new Steady(15);
//this.addInitializer( new ImageClass( RadialDot, 4 ) ); //-->THIS WORK FINE!!
this.addInitializer(new ImageClass(Prototype,2)); // --> THIS DOESNT WORK
this.addInitializer( new Position(new LineZone(new Point( 0, 460), new Point(0, 70))));
this.addInitializer( new Velocity( new PointZone( new Point( 40, 0 ) ) ) );
this.addInitializer( new ScaleImageInit( 1, 1 ) );
this.addAction( new Move() );
this.addAction( new DeathZone( new RectangleZone( -10, -10, 620, 620 ), true ) );
this.addAction( new RandomDrift( 15, 15 ) );
this.addAction( new Move() );
this.addAction( new DeathZone( new RectangleZone( -10, -10, 620, 420 ), true ) );
this.addAction( new RandomDrift( 15, 15 ) );
}
public function OnLoad():Boolean
{
m_ResourcesMgr = ResManager.GetInstance();
m_ResourcesMgr.LoadRes(m_Variables.RES_InGame);
m_ResLoaded = m_ResourcesMgr.GetRes(m_Variables.RES_InGame);
m_ResLoaded.addEventListener(Event.COMPLETE, LoadRes);
return true;
}
private function LoadRes(ev:Event) : void
{
//START THE PARTICLE
this.start();
this.runAhead(10);
m_ResLoaded.removeEventListener(Event.COMPLETE, LoadRes);
}
//////////////////////////////////////////////////////////////////////////////////
PART OF THE CLASS RESOURCES LOADER (I GET THE CLASS NAME OF THE MOVIECLIP FROM THE SWF)
HERE I RETURN A VALUE OF CLASS TYPE, USED IN PARTICULA CLASS LATER.
//////////////////////////////////////////////////////////////////////////////////
public function LoadClassMc(name:String):Class
{
if (!appDomain.hasDefinition(name))
{
trace ("error "+name);
return null;
}
return appDomain.getDefinition(name) as Class; -
- CommentAuthorRichard
- CommentTimeJan 7th 2009
This looks like a problem with your class loader. -
- CommentAuthorluigicoria
- CommentTimeJan 7th 2009
The problem was solved, the loader class works fine, the problem was in other side
thanks anyway
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