Flint Particle System Forum - Position emitter behind a MovieClip? (mc level)2010-06-13T08:57:53+01:00http://flintparticles.org/forum/
Lussumo Vanilla & Feed Publisher
Position emitter behind a MovieClip? (mc level)http://flintparticles.org/forum/comments.php?DiscussionID=154&Focus=613#Comment_6132009-01-11T17:39:31+00:002010-06-13T08:57:53+01:00prototypehttp://flintparticles.org/forum/account.php?u=137
I want to place the emitter behind a MovieClip and don't know how do that since the emitter is generated dynamically at runtime and the MC is authored on the timeline. Help appreciated.
Position emitter behind a MovieClip? (mc level)http://flintparticles.org/forum/comments.php?DiscussionID=154&Focus=615#Comment_6152009-01-12T08:12:52+00:002010-06-13T08:57:53+01:00awesomeramihttp://flintparticles.org/forum/account.php?u=129
I've used
setChildIndex(renderer,0);
Where 0 is the level of the displayobject.
It's a bit quirky for me, where if i set the level of the movie clip (i.e 1), and the level of the renderer ...
setChildIndex(renderer,0);
Where 0 is the level of the displayobject.
It's a bit quirky for me, where if i set the level of the movie clip (i.e 1), and the level of the renderer (i.e 0) then it doesn't work properly..
Anyways, i hope i helped.
My 2 cents.
Awesomerami.]]>
Position emitter behind a MovieClip? (mc level)http://flintparticles.org/forum/comments.php?DiscussionID=154&Focus=618#Comment_6182009-01-12T14:14:36+00:002010-06-13T08:57:53+01:00Richardhttp://flintparticles.org/forum/account.php?u=1
Alternatively, when adding the renderer to the stage, place it at the back with
addChildAt( renderer, 0 );
or place the renderer behind your mob=vieclip but in front of everything else
var ...
addChildAt( renderer, 0 );
or place the renderer behind your mob=vieclip but in front of everything else
var index:int = getChildIndex( myClip ); addChildAt( renderer, index );]]>
Position emitter behind a MovieClip? (mc level)http://flintparticles.org/forum/comments.php?DiscussionID=154&Focus=620#Comment_6202009-01-12T16:36:51+00:002009-01-12T18:25:40+00:00prototypehttp://flintparticles.org/forum/account.php?u=137
Thanks to both of you. That worked nicely.
Now since I'm I'm using v1.0.4 how do I stop or remove the emitter when I want to? The docs don't list a method for stop() or remove.
EDIT: Never ...
Now since I'm I'm using v1.0.4 how do I stop or remove the emitter when I want to? The docs don't list a method for stop() or remove.
EDIT: Never mind. I found an answer from an October post. emitter.dispose(); and/or remove renderer.]]>