Flint Particle System Forum - How to add Emitter3D to Away3D Object3D2010-12-25T16:44:11+00:00http://flintparticles.org/forum/
Lussumo Vanilla & Feed Publisher
How to add Emitter3D to Away3D Object3Dhttp://flintparticles.org/forum/comments.php?DiscussionID=158&Focus=638#Comment_6382009-01-21T04:35:08+00:002010-12-25T16:44:11+00:00Patrickhttp://flintparticles.org/forum/account.php?u=142
Hi All,
How can I add an Emitter3D to the Away3d Display list?
More precisely, I want to add a fire and smoke emitter to a ObjectContainer3D.
A working example with source would be highly ...
How can I add an Emitter3D to the Away3d Display list? More precisely, I want to add a fire and smoke emitter to a ObjectContainer3D.
A working example with source would be highly appreciated :)
Thanks, Patrick]]>
How to add Emitter3D to Away3D Object3Dhttp://flintparticles.org/forum/comments.php?DiscussionID=158&Focus=639#Comment_6392009-01-21T07:39:08+00:002010-12-25T16:44:11+00:00Richardhttp://flintparticles.org/forum/account.php?u=1
Hi Patrick.
To use Flint with Away3D, don't add an emitter directly to an ObjectContainer3D but rather pass the ObjectContainer3D to the Away3DRenderer. The renderer will then add the particles ...
To use Flint with Away3D, don't add an emitter directly to an ObjectContainer3D but rather pass the ObjectContainer3D to the Away3DRenderer. The renderer will then add the particles directly to the container.
There are two examples in SVN and in the examples download using Away3D - examples3D/BrownianMotion and examples3D/FireAndSmoke.]]>
How to add Emitter3D to Away3D Object3Dhttp://flintparticles.org/forum/comments.php?DiscussionID=158&Focus=640#Comment_6402009-01-21T09:51:21+00:002010-12-25T16:44:11+00:00Patrickhttp://flintparticles.org/forum/account.php?u=142
Hi Richard,
Thank you, I appreciate this..
Patrick
Thank you, I appreciate this..
Patrick]]>
How to add Emitter3D to Away3D Object3Dhttp://flintparticles.org/forum/comments.php?DiscussionID=158&Focus=798#Comment_7982009-06-02T21:02:17+01:002009-06-02T21:22:02+01:00desgracihttp://flintparticles.org/forum/account.php?u=207
well im kinda stupid, im doing this
renderer = new Away3DRenderer( view.scene );
renderer.addEmitter( smoke2 );
cubos= new ObjectContainer3D(renderer);
after that yes i got the same ...
renderer = new Away3DRenderer( view.scene ); renderer.addEmitter( smoke2 ); cubos= new ObjectContainer3D(renderer);
after that yes i got the same that without the last line, the smoke but not moving, ad the subos thing is moving in rotations in Z in render, i tried with some cubes and works, but not with the emitter, what im doing wrong?
i started with a code like this :
renderer = new Away3DRenderer( carousel ); renderer.addEmitter( smoke2 ); renderer.addEmitter( smokeblue ); but said something about implicit conversion of an Object3D to an Object Container (?) tx in advance nvm i just read what i worte :p, fixed :D]]>
How to add Emitter3D to Away3D Object3Dhttp://flintparticles.org/forum/comments.php?DiscussionID=158&Focus=807#Comment_8072009-06-08T08:43:31+01:002010-12-25T16:44:11+00:00Richardhttp://flintparticles.org/forum/account.php?u=1
Not sure what you're trying to do but, if you want the particles rendered inside the cubos container, then
cubos= new ObjectContainer3D();
renderer = new Away3DRenderer( cubos ...
cubos= new ObjectContainer3D(); renderer = new Away3DRenderer( cubos ); renderer.addEmitter( smoke2 );