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- CommentAuthorPang
- CommentTimeFeb 9th 2009 edited
I am in the process if trying to make a large cool background with your particle system. Is there a way to dynamically change the size of the renderer? I have tried a bunch of things that seem to be changing the size, yet the particle emitters dont seem to be updating to the new size.
Kudo's on the system btw.
-Pang -
- CommentAuthorozgur uksal
- CommentTimeFeb 11th 2009
Use the canvas property of the renderer like this:
renderer.canvas=new Rectangle( x, y, w, h ) ; -
- CommentAuthorRichard
- CommentTimeFeb 14th 2009
If you want the particles themself to get bigger, set the scaleX and scaleY on the renderer. If you want the effect to cover a bigger area but remain the same scale, set the renderer's canvas as ozgur said above.
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