Flint Particle System Forum - rendering transparency Sat, 25 Dec 2010 19:35:20 +0000 http://flintparticles.org/forum/ Lussumo Vanilla 1.1.10 & Feed Publisher rendering transparency http://flintparticles.org/forum/comments.php?DiscussionID=174&Focus=689#Comment_689 http://flintparticles.org/forum/comments.php?DiscussionID=174&Focus=689#Comment_689 Sun, 15 Feb 2009 16:49:12 +0000 chien
I am using createPixelParticlesFromBitmapData() which I see uses getpixel32(). A as particle type I see the pixel is particle2D. At that point I start to get lost as I do not understand how the alpha channel is included in the color information.

Any suggestions?

Thanks

chien ]]>
rendering transparency http://flintparticles.org/forum/comments.php?DiscussionID=174&Focus=691#Comment_691 http://flintparticles.org/forum/comments.php?DiscussionID=174&Focus=691#Comment_691 Mon, 16 Feb 2009 19:31:52 +0000 Richard rendering transparency http://flintparticles.org/forum/comments.php?DiscussionID=174&Focus=694#Comment_694 http://flintparticles.org/forum/comments.php?DiscussionID=174&Focus=694#Comment_694 Tue, 17 Feb 2009 12:18:17 +0000 chien
I was under the mistaken impression that the starting parameter of 1 was as initial alpha was the particles current alpha .

Of course this does lead me to a question of: Is there an action by which you can fade from the current level of an alpha to an ending alpha?

Thanks,

chien ]]>
rendering transparency http://flintparticles.org/forum/comments.php?DiscussionID=174&Focus=698#Comment_698 http://flintparticles.org/forum/comments.php?DiscussionID=174&Focus=698#Comment_698 Tue, 17 Feb 2009 20:37:33 +0000 Richard rendering transparency http://flintparticles.org/forum/comments.php?DiscussionID=174&Focus=702#Comment_702 http://flintparticles.org/forum/comments.php?DiscussionID=174&Focus=702#Comment_702 Wed, 18 Feb 2009 12:31:08 +0000 chien
I accomplished the same thing by creating a custom class modifying your Fade action with about three lines so I maintain similar functionality if the alpha is > 0;

But while doing it I saw some really interesting possibilities for modifying energy levels etc for some potential sp eff. When I get time I think I will explore some of those potential effects.

I really like this system.

chien ]]>