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    • CommentAuthorPang
    • CommentTimeFeb 17th 2009
     
    lets say i have 3 separate systems, renderers, etc. I want to add a pause, play for each one.

    I want the particles to pause, visual renderer to pause, without losing any "trailing" data, and then be able to resume where it left off. Is this possible?
    • CommentAuthorRichard
    • CommentTimeFeb 19th 2009
     
    Pause emitters with the pause() method, and resume them with the resume() method.