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- CommentAuthormpelham
- CommentTimeMar 9th 2009 edited
So, I've been testing the updating of the Rotation of an Emitter in a renderloop. (Papervision, most recent revision)
So far, I can get the Emitter to Rotate only ~180 degrees (It might only be 90 and I'm just not awake enough but I'm almost positive its 180).
Structure is as follows:
There is a DisplayObject3D with others nested inside.
One of the children has FLINT particle emitters that get instantiated when it is added to the parent.
The Parent rotates to face an XYZ coordinate on the field, and the children and Emitters should rotate to face this coordinate as well.
Example is here (http://www.mattpelham.com/Mech.swf), source is gonna stay closed for now just because I'm mean like that, but you can always PM/Email me and ask for it. -
- CommentAuthormpelham
- CommentTimeMar 9th 2009
Oh, btw. WASD or Arrows for Movement, Click to Rotate Camera, Move Mouse to Rotate Player. -
- CommentAuthorRichard
- CommentTimeMar 16th 2009
Can you produce a simpler bit of code that you will share with us and that isolates the problem?
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