Something like:
_________
| |
| |
| T |
| |
|__ __|
| |
| |
| |
| |
| |
| |
| |
| E |
Where T is where the particles are moving towards, E is the emitter, and the inner area is a the bounding box. Right now, my shapes are being generated based on tiles, with the idea that a horde of zombies (the particles) are chasing after you in a slow, yet powerful mass, bouncing off of the walls of the environment and blockades you erect.
I tried adding in a second bounding box that overlapped the first, but flint didn't seem to like that.
I saw the way the Flint logo demo accepted a BitmapData object... it would be very cool if something like that could be done to define a bounding area based on a specific color.
Any ideas?]]>