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- CommentAuthorPang
- CommentTimeApr 14th 2009
I noticed your collision detection seems to be very fast and efficient, I am assuming your not just looping through the entire particle array and distance checking each one. I am in the process of making my own very specific "particle" system for a game. I was wondering if you had any pointers, because I am having a problem with performance in calculating particle collisions of circles.
Thanks.
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