Flint Particle System Forum - aaa Sat, 25 Dec 2010 18:13:40 +0000 http://flintparticles.org/forum/ Lussumo Vanilla 1.1.10 & Feed Publisher aaa http://flintparticles.org/forum/comments.php?DiscussionID=202&Focus=767#Comment_767 http://flintparticles.org/forum/comments.php?DiscussionID=202&Focus=767#Comment_767 Thu, 16 Apr 2009 17:33:05 +0100 newuser9090 aaa http://flintparticles.org/forum/comments.php?DiscussionID=202&Focus=768#Comment_768 http://flintparticles.org/forum/comments.php?DiscussionID=202&Focus=768#Comment_768 Thu, 16 Apr 2009 19:32:44 +0100 Richard aaa http://flintparticles.org/forum/comments.php?DiscussionID=202&Focus=769#Comment_769 http://flintparticles.org/forum/comments.php?DiscussionID=202&Focus=769#Comment_769 Fri, 17 Apr 2009 16:49:22 +0100 newuser9090 aaa http://flintparticles.org/forum/comments.php?DiscussionID=202&Focus=990#Comment_990 http://flintparticles.org/forum/comments.php?DiscussionID=202&Focus=990#Comment_990 Mon, 30 Nov 2009 14:50:43 +0000 Tit_Nelly
I've read your answer but I did'nt understand how to turn-off particles once the've settled and how to draw them as fixed pixels.

I work with the code wrinting in the tutorial.

Can you help me?

Thanks a lot... ]]>
aaa http://flintparticles.org/forum/comments.php?DiscussionID=202&Focus=993#Comment_993 http://flintparticles.org/forum/comments.php?DiscussionID=202&Focus=993#Comment_993 Thu, 03 Dec 2009 12:34:34 +0000 Tit_Nelly
I did not have any answer. Can nobody help me? That makes one week that I read documentation without understanding how to make to stop the particles on the obstacles.

I just want to create a really nice snow effect. How can I make it? ]]>
aaa http://flintparticles.org/forum/comments.php?DiscussionID=202&Focus=1000#Comment_1000 http://flintparticles.org/forum/comments.php?DiscussionID=202&Focus=1000#Comment_1000 Fri, 04 Dec 2009 08:04:25 +0000 Richard
All the information about a particle is in it's properties - x, y, image, scale, etc. This is the information Flint uses to draw the particle and is also the information needed to draw the particle yourself.

If you don't want to draw the particle yourself, you could set up another emitter with no counter, initializers or actions, and add those particles that you want to remove from the first emitter into the second, using the addExistingParticles method of the emitter. Then the second emitter will take over the drawing of the particles. N.B. This won't work if the isDead property is true since the first emitter will return the particle to the particle pool and it'll all go horribly wrong. ]]>