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- CommentAuthorBillyT
- CommentTimeApr 20th 2009
Hiya,
I've been playing around with this all morning and it seems great, but I'm a little confused - I'm trying to implement a glitter-type effect, and it's getting there, but I can't work out how to Age or restart the process. I've added in the Age below and it just stops everything - what is it I'm missing here...? Also, what's the simplest way to continually generate particles from the original source?
emitter = new Emitter2D();
particles = Particle2DUtils.createPixelParticlesFromBitmapData( bmd, emitter.particleFactory, 50, 75);
emitter.addExistingParticles( particles, false );
emitter.counter = new Steady( 250 );
var renderer:PixelRenderer = new PixelRenderer(new Rectangle( 0, 0, 500, 255 ));
renderer.addEmitter( emitter );
addChild( renderer );
emitter.counter = new Steady(250);
emitter.addInitializer( new Lifetime( 1 ) );
emitter.addAction(new Age());
emitter.addAction (new Accelerate( 0, 0));
emitter.addAction( new RandomDrift( 40, 40 ) );
emitter.addAction( new Move() );
emitter.addAction(new Fade());
emitter.start();
Thanks for your help, and sorry for being stupid!
Billy -
- CommentAuthorRichard
- CommentTimeApr 20th 2009
The lifetime initializer isn't being applied to the particles, because you're adding it after you've added the particles to the emitter. Try this.emitter = new Emitter2D();
emitter.addInitializer( new Lifetime( 1 ) ); // add the initializer
particles = Particle2DUtils.createPixelParticlesFromBitmapData( bmd, emitter.particleFactory, 50, 75);
emitter.addExistingParticles( particles, true ); // true causes it to apply the initializer to the particles
var renderer:PixelRenderer = new PixelRenderer(new Rectangle( 0, 0, 500, 255 ));
renderer.addEmitter( emitter );
addChild( renderer );
emitter.addAction(new Age());
emitter.addAction( new RandomDrift( 40, 40 ) );
emitter.addAction( new Move() );
emitter.addAction(new Fade());
emitter.start(); -
- CommentAuthorBillyT
- CommentTimeApr 20th 2009
Thank you, that's really useful. Thanks for a great system, and thanks for the quick response!
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