Flint Particle System Forum - Help: Flint integration in Flex Builder 3 - Fixed Sat, 25 Dec 2010 17:29:25 +0000 http://flintparticles.org/forum/ Lussumo Vanilla 1.1.10 & Feed Publisher Help: Flint integration in Flex Builder 3 - Fixed http://flintparticles.org/forum/comments.php?DiscussionID=222&Focus=820#Comment_820 http://flintparticles.org/forum/comments.php?DiscussionID=222&Focus=820#Comment_820 Thu, 18 Jun 2009 12:12:41 +0100 GFokke
I've just started out using Flex Builder 3. And im trying to use Papervision3D and the Flint Particle System. Now I've ran into a problem which i can't figure out.

I've created a Flex Library of papervision (which works just fine). And I've also created one for the Flint Particle System but when it builds the project i get several errors.
I've used the following tutorial to create the Papervision3D Library and did the exact same thing with the Flint Library: http://blog.creonfx.com/tutorials/papervision3d-getting-started-with-adobe-flex-screencast
I have not yet tried to use the compiled version of Flint (.swc). I will do that right now. Still I would very much like to know how to create a decent Flex Library for the non-compiled version of Flint since I might want to add or change some files.

Here is the list of errors I'm getting, some of them I get several times. Hope it helps:

1046: Type not found or not compiletime constant : DisplayObjectContainer3D
'' Matrix3D
'' Number3D
'' Particles
'' Pixels
'' Quarternion

in the following files:

PV3DRenderer.as
Convert.as
Away3DRenderer.as
PV3DParticleRenderer.as
PV3DPixelRenderer.as



Hope you guys can help me out! Thanks in advance! ]]>
Help: Flint integration in Flex Builder 3 - Fixed http://flintparticles.org/forum/comments.php?DiscussionID=222&Focus=821#Comment_821 http://flintparticles.org/forum/comments.php?DiscussionID=222&Focus=821#Comment_821 Thu, 18 Jun 2009 12:59:35 +0100 GFokke Anyway i hope this might be usefull to some1 out there ;) ]]>