Fork me on GitHub
Not signed in (Sign In)

Welcome, Guest

Want to take part in these discussions? Sign in if you have an account, or apply for one below

    • CommentAuthorGFokke
    • CommentTimeJun 18th 2009 edited
     
    Hey guys,

    I've just started out using Flex Builder 3. And im trying to use Papervision3D and the Flint Particle System. Now I've ran into a problem which i can't figure out.

    I've created a Flex Library of papervision (which works just fine). And I've also created one for the Flint Particle System but when it builds the project i get several errors.
    I've used the following tutorial to create the Papervision3D Library and did the exact same thing with the Flint Library: http://blog.creonfx.com/tutorials/papervision3d-getting-started-with-adobe-flex-screencast
    I have not yet tried to use the compiled version of Flint (.swc). I will do that right now. Still I would very much like to know how to create a decent Flex Library for the non-compiled version of Flint since I might want to add or change some files.

    Here is the list of errors I'm getting, some of them I get several times. Hope it helps:

    1046: Type not found or not compiletime constant : DisplayObjectContainer3D
    '' Matrix3D
    '' Number3D
    '' Particles
    '' Pixels
    '' Quarternion

    in the following files:

    PV3DRenderer.as
    Convert.as
    Away3DRenderer.as
    PV3DParticleRenderer.as
    PV3DPixelRenderer.as



    Hope you guys can help me out! Thanks in advance!
    • CommentAuthorGFokke
    • CommentTimeJun 18th 2009
     
    Ah I fixed it finally! I didnt include the Referenced_libs folder in the project folder. So I did that and added this folder as a library path - add SWC folder.
    Anyway i hope this might be usefull to some1 out there ;)