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    • CommentAuthorojstewart
    • CommentTimeJun 27th 2009
     
    SpriteRendererBase::removeEmitter (Line 143)
    }
    else if( stage )
    {

    you check for stage everywhere but here, and lo-and-behold I ran into a situation where I was resetting a level in one of my games and I was removing the renderer from the stage before the removeEmitter function was called.
    • CommentAuthorRichard
    • CommentTimeJun 30th 2009
     
    Thank you. I've added the fix to svn and will include it in the next point release.