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- CommentAuthorojstewart
- CommentTimeJun 27th 2009
SpriteRendererBase::removeEmitter (Line 143)
}
else if( stage )
{
you check for stage everywhere but here, and lo-and-behold I ran into a situation where I was resetting a level in one of my games and I was removing the renderer from the stage before the removeEmitter function was called. -
- CommentAuthorRichard
- CommentTimeJun 30th 2009
Thank you. I've added the fix to svn and will include it in the next point release.
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