Flint Particle System Forum - Collisions (again)2010-12-26T17:31:31+00:00http://flintparticles.org/forum/
Lussumo Vanilla & Feed Publisher
Collisions (again)http://flintparticles.org/forum/comments.php?DiscussionID=237&Focus=861#Comment_8612009-07-14T14:16:17+01:002009-07-14T14:17:45+01:00girazhttp://flintparticles.org/forum/account.php?u=171
Hi everybody,
I know this topic has been discussed many times before but I have some more questions.
In my case I would like just to detect when each particle hits another mc and then delete ...
I know this topic has been discussed many times before but I have some more questions.
In my case I would like just to detect when each particle hits another mc and then delete it. This mc is within the DeathZone and is moving around all the time (is a user controlled character actually).
Is there an easy way to do detect the collision for each particle? I do not wanna change the way my particles behave and neither make them collide each other. The character is built in box2d, do you think I could use boris' extension could help? Last but not least, I do I remove that specific particle that hit the mc?
Thanks a lot Riccardo]]>
Collisions (again)http://flintparticles.org/forum/comments.php?DiscussionID=237&Focus=869#Comment_8692009-07-21T08:11:20+01:002010-12-26T17:31:31+00:00Richardhttp://flintparticles.org/forum/account.php?u=1
It depends what you mean by 'easy'. I'd probably make a custom zone, based on the movie clip, then use it as a death zone. Look at the definitions of the zones that come with Flint for ideas.
Collisions (again)http://flintparticles.org/forum/comments.php?DiscussionID=237&Focus=894#Comment_8942009-08-10T11:45:27+01:002010-12-26T17:31:31+00:00girazhttp://flintparticles.org/forum/account.php?u=171
Thanks Richard.
I ended up adding a custom action to the flakes to control whether they are close to the mc
I ended up adding a custom action to the flakes to control whether they are close to the mc]]>