Flint Particle System Forum - Collisions (again) 2010-12-26T17:31:31+00:00 http://flintparticles.org/forum/ Lussumo Vanilla & Feed Publisher Collisions (again) http://flintparticles.org/forum/comments.php?DiscussionID=237&Focus=861#Comment_861 2009-07-14T14:16:17+01:00 2009-07-14T14:17:45+01:00 giraz http://flintparticles.org/forum/account.php?u=171 Hi everybody, I know this topic has been discussed many times before but I have some more questions. In my case I would like just to detect when each particle hits another mc and then delete ...
I know this topic has been discussed many times before but I have some more questions.

In my case I would like just to detect when each particle hits another mc and then delete it.
This mc is within the DeathZone and is moving around all the time (is a user controlled character actually).


Is there an easy way to do detect the collision for each particle? I do not wanna change the way my particles behave and neither make them collide each other.
The character is built in box2d, do you think I could use boris' extension could help?
Last but not least, I do I remove that specific particle that hit the mc?

Thanks a lot
Riccardo]]>
Collisions (again) http://flintparticles.org/forum/comments.php?DiscussionID=237&Focus=869#Comment_869 2009-07-21T08:11:20+01:00 2010-12-26T17:31:31+00:00 Richard http://flintparticles.org/forum/account.php?u=1 It depends what you mean by 'easy'. I'd probably make a custom zone, based on the movie clip, then use it as a death zone. Look at the definitions of the zones that come with Flint for ideas. Collisions (again) http://flintparticles.org/forum/comments.php?DiscussionID=237&Focus=894#Comment_894 2009-08-10T11:45:27+01:00 2010-12-26T17:31:31+00:00 giraz http://flintparticles.org/forum/account.php?u=171 Thanks Richard. I ended up adding a custom action to the flakes to control whether they are close to the mc
I ended up adding a custom action to the flakes to control whether they are close to the mc]]>