Flint Particle System Forum - Collisions (again) Sun, 26 Dec 2010 17:32:02 +0000 http://flintparticles.org/forum/ Lussumo Vanilla 1.1.10 & Feed Publisher Collisions (again) http://flintparticles.org/forum/comments.php?DiscussionID=237&Focus=861#Comment_861 http://flintparticles.org/forum/comments.php?DiscussionID=237&Focus=861#Comment_861 Tue, 14 Jul 2009 14:16:17 +0100 giraz
I know this topic has been discussed many times before but I have some more questions.

In my case I would like just to detect when each particle hits another mc and then delete it.
This mc is within the DeathZone and is moving around all the time (is a user controlled character actually).


Is there an easy way to do detect the collision for each particle? I do not wanna change the way my particles behave and neither make them collide each other.
The character is built in box2d, do you think I could use boris' extension could help?
Last but not least, I do I remove that specific particle that hit the mc?

Thanks a lot
Riccardo ]]>
Collisions (again) http://flintparticles.org/forum/comments.php?DiscussionID=237&Focus=869#Comment_869 http://flintparticles.org/forum/comments.php?DiscussionID=237&Focus=869#Comment_869 Tue, 21 Jul 2009 08:11:20 +0100 Richard Collisions (again) http://flintparticles.org/forum/comments.php?DiscussionID=237&Focus=894#Comment_894 http://flintparticles.org/forum/comments.php?DiscussionID=237&Focus=894#Comment_894 Mon, 10 Aug 2009 11:45:27 +0100 giraz
I ended up adding a custom action to the flakes to control whether they are close to the mc ]]>