Welcome, Guest
Want to take part in these discussions? Sign in if you have an account, or apply for one below
-
- CommentAuthorgiraz
- CommentTimeJul 14th 2009 edited
Hi everybody,
I know this topic has been discussed many times before but I have some more questions.
In my case I would like just to detect when each particle hits another mc and then delete it.
This mc is within the DeathZone and is moving around all the time (is a user controlled character actually).
Is there an easy way to do detect the collision for each particle? I do not wanna change the way my particles behave and neither make them collide each other.
The character is built in box2d, do you think I could use boris' extension could help?
Last but not least, I do I remove that specific particle that hit the mc?
Thanks a lot
Riccardo -
- CommentAuthorRichard
- CommentTimeJul 21st 2009
It depends what you mean by 'easy'. I'd probably make a custom zone, based on the movie clip, then use it as a death zone. Look at the definitions of the zones that come with Flint for ideas. -
- CommentAuthorgiraz
- CommentTimeAug 10th 2009
Thanks Richard.
I ended up adding a custom action to the flakes to control whether they are close to the mc
1 to 3 of 3
