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    • CommentAuthorgiraz
    • CommentTimeJul 14th 2009 edited
     
    Hi everybody,

    I know this topic has been discussed many times before but I have some more questions.

    In my case I would like just to detect when each particle hits another mc and then delete it.
    This mc is within the DeathZone and is moving around all the time (is a user controlled character actually).


    Is there an easy way to do detect the collision for each particle? I do not wanna change the way my particles behave and neither make them collide each other.
    The character is built in box2d, do you think I could use boris' extension could help?
    Last but not least, I do I remove that specific particle that hit the mc?

    Thanks a lot
    Riccardo
    • CommentAuthorRichard
    • CommentTimeJul 21st 2009
     
    It depends what you mean by 'easy'. I'd probably make a custom zone, based on the movie clip, then use it as a death zone. Look at the definitions of the zones that come with Flint for ideas.
    • CommentAuthorgiraz
    • CommentTimeAug 10th 2009
     
    Thanks Richard.

    I ended up adding a custom action to the flakes to control whether they are close to the mc