Flint Particle System Forum - TypeError: Error #1034 Firework code not working!2011-06-23T13:39:20+01:00http://flintparticles.org/forum/
Lussumo Vanilla & Feed Publisher
TypeError: Error #1034 Firework code not working!http://flintparticles.org/forum/comments.php?DiscussionID=250&Focus=902#Comment_9022009-08-15T11:21:54+01:002011-06-23T13:39:20+01:00TheDudehttp://flintparticles.org/forum/account.php?u=87
TypeError: Error #1034:Type Coercion failed: cannot convert org.flintparticles.twoD.renderers::DisplayObjectRenderer@30a1b81 to org.flintparticles.twoD.renderers.BitmapRenderer
at ...
at HOUSEOFHELL_fla::MainTimeline/kill_particles_Bitmap() at flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at org.flintparticles.common.emitters::Emitter/update() at org.flintparticles.common.emitters::Emitter/::updateEventListener() at flash.events::EventDispatcher/flash.events:EventDispatcher::dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at org.flintparticles.common.utils::FrameUpdater/::frameUpdate()
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Hi there, essentially I'm trying to code individual firework explosions on the click of a mouse. It works fine sometimes, then other times it throws the above error message. Does anyone have a clue what's going on with this? why is it trying to convert a displayObjectRenderer to a BitmapRenderer?
var eArray:Array = new Array(); var tp:Array = new Array(); var renderArray:Array = new Array(); var rArrayCount:int=0;
function FireWork():void { var emitter:Emitter2D = new Emitter2D();
emitter.counter = new Blast( 40 );
emitter.addInitializer( new SharedImage( new Dot( 3 ) ) ); emitter.addInitializer( new ColorInit( 0xFFFD2D2D, 0xFFB10101 ) ); emitter.addInitializer( new Velocity( new DiscZone( new Point( 0, 0 ), 160, 0 ) ) ); emitter.addInitializer( new Lifetime( 2 ) );
emitter.addAction( new Age( Quadratic.easeIn ) ); emitter.addAction( new Fade( 1.0, 0 ) ); emitter.addAction( new Move() );
emitter.addAction( new Accelerate( 0, 150 ) );
var temp:MovieClip=new MovieClip; temp.mouseEnabled=false; temp.mouseChildren=false; temp.name="sfx"; temp.addChild(renderer);
stage.addChild(temp);
Rooms[roomTag].deleteArray.push(temp);//my own custom 'clean up after' array
temp.emitter=emitter;
var renderer:BitmapRenderer = new BitmapRenderer( new Rectangle( 0, 0, 550, 400 ) ); renderer.addFilter( new BlurFilter( 2, 2, 1 ) ); renderer.addFilter( new ColorMatrixFilter( [ 1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0.95,0 ] ) ); renderer.addEmitter( emitter );
};]]>
TypeError: Error #1034 Firework code not working!http://flintparticles.org/forum/comments.php?DiscussionID=250&Focus=903#Comment_9032009-08-17T09:31:10+01:002011-06-23T13:39:20+01:00TheDudehttp://flintparticles.org/forum/account.php?u=87
Never mind I seem to have solved the issue.
I set renderArray and eArray = [] (cleared the arrays) after every instigation of the above code and it works ok now.
I set renderArray and eArray = [] (cleared the arrays) after every instigation of the above code and it works ok now.]]>