Flint Particle System Forum - Firework problem
2010-12-25T17:15:02+00:00
http://flintparticles.org/forum/
Lussumo Vanilla & Feed Publisher
Firework problem
http://flintparticles.org/forum/comments.php?DiscussionID=255&Focus=916#Comment_916
2009-09-10T00:15:15+01:00
2010-12-25T17:15:02+00:00
Kamalesh
http://flintparticles.org/forum/account.php?u=241
I wrote a code for fire works. It appears to be correct, but don't display any fireworks when compile. Could you please help me to understand the problem
var ...
var holder:DisplayObject3D; holder = new DisplayObject3D(); holder.z = 10; bfx = new BitmapEffectLayer( viewport3D, VIDEO_WIDTH, VIDEO_HEIGHT ); bfx.addEffect( new BitmapLayerEffect( new BlurFilter( 2, 2, 1 ) ) ); bfx.addEffect( new BitmapLayerEffect( new ColorMatrixFilter( [ 1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0.9,0 ] ) ) ); viewport3D.containerSprite.addLayer( bfx ); pixels = new Pixels( bfx ); bfx.addDisplayObject3D( pixels ); holder.addChild( pixels ); emitter = new SphereBang(new Point3D( 0, 0, 0)); // Start emitter at a height flintRenderer = new PV3DPixelRenderer( pixels ); // render particles with pixels flintRenderer.addEmitter( emitter ); // Render the particles emitted emitter.start(); flarBaseNode.addChild(holder); addChild (viewport3D);]]>
Firework problem
http://flintparticles.org/forum/comments.php?DiscussionID=255&Focus=925#Comment_925
2009-10-08T00:09:49+01:00
2010-12-25T17:15:02+00:00
darkcode
http://flintparticles.org/forum/account.php?u=252
try this
package
{
import flash.events.Event;
import flash.filters.BlurFilter;
import org.flintparticles.common.actions.Age;
import org.flintparticles.common.actions.TargetColor;
import ...
package { import flash.events.Event; import flash.filters.BlurFilter; import org.flintparticles.common.actions.Age; import org.flintparticles.common.actions.TargetColor; import org.flintparticles.common.counters.Blast; import org.flintparticles.common.counters.Steady; import org.flintparticles.common.energyEasing.Quadratic; import org.flintparticles.common.events.EmitterEvent; import org.flintparticles.common.events.ParticleEvent; import org.flintparticles.common.initializers.ColorInit; import org.flintparticles.common.initializers.Lifetime; import org.flintparticles.threeD.actions.Accelerate; import org.flintparticles.threeD.actions.LinearDrag; import org.flintparticles.threeD.actions.Move; import org.flintparticles.threeD.actions.RandomDrift; import org.flintparticles.threeD.emitters.Emitter3D; import org.flintparticles.threeD.geom.Vector3D; import org.flintparticles.threeD.initializers.Position; import org.flintparticles.threeD.initializers.Velocity; import org.flintparticles.threeD.papervision3d.PV3DPixelRenderer; import org.flintparticles.threeD.particles.Particle3D; import org.flintparticles.threeD.zones.ConeZone; import org.flintparticles.threeD.zones.PointZone; import org.flintparticles.threeD.zones.SphereZone; import org.papervision3d.core.effects.BitmapLayerEffect; import org.papervision3d.core.geom.Pixels; import org.papervision3d.view.BasicView; import org.papervision3d.view.layer.BitmapEffectLayer; [SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")] public class FlintPixels extends BasicView { private var emitter:Emitter3D; private var flintRenderer:PV3DPixelRenderer; private var bitmapEffectLayer:BitmapEffectLayer; private var pixels:Pixels; public function FlintPixels() { camera.z = -300; setupPixels(); setupEmitter(); setupFlintRenderer(); emitter.start(); startRendering(); } private function setupPixels():void { bitmapEffectLayer = new BitmapEffectLayer(viewport); viewport.containerSprite.addLayer( bitmapEffectLayer ); pixels = new Pixels(bitmapEffectLayer); bitmapEffectLayer.addDisplayObject3D(pixels); scene.addChild(pixels); bitmapEffectLayer.addEffect(new BitmapLayerEffect(new BlurFilter(1.5, 1.5, 1))); } private function setupEmitter():void { emitter = new Emitter3D(); emitter.counter = new Steady( 0.4 ); emitter.addInitializer(new ColorInit(0xffcc0000, 0xffffffff)); emitter.addInitializer( new Velocity( new ConeZone( Vector3D.ZERO, Vector3D.AXISY, 1, 350, 330 ) ) ); emitter.addAction( new Accelerate( new Vector3D( 0, -500, 0 ) ) ); emitter.addAction( new LinearDrag( 0.5 ) ); emitter.addAction( new RandomDrift( 200, 200, 200 ) ); emitter.addInitializer(new Lifetime(1)); emitter.addEventListener( ParticleEvent.PARTICLE_DEAD, explosion, false, 0, true ); emitter.addAction(new Move()); emitter.addAction(new Age()); } private function explosion(event:ParticleEvent):void { var explode:Emitter3D = new Emitter3D(); explode.counter = new Blast (250); explode.addInitializer(new ColorInit(0xffffffff, 0xffffffff)); explode.addInitializer( new Position( new PointZone( Particle3D( event.particle ).position))); explode.addInitializer( new Velocity( new SphereZone( Vector3D.ZERO, 50,50 ) ) ); explode.addInitializer( new Lifetime( 2 ) ); explode.addAction( new Age( Quadratic.easeIn ) ); explode.addAction( new Move() ); explode.addAction( new Accelerate( new Vector3D( 0, -10, 0 ) ) ); explode.addAction( new LinearDrag( 0.5 ) ); explode.addAction( new TargetColor(0xffFF0000, 1) ); explode.addEventListener( EmitterEvent.EMITTER_EMPTY, explosion_emisor_Vacio, false, 0, true ); flintRenderer.addEmitter( explode ); explode.start(); } private function explosion_emisor_Vacio(event:EmitterEvent):void { Emitter3D( event.target ).removeEventListener( EmitterEvent.EMITTER_EMPTY, explosion_emisor_Vacio ); flintRenderer.removeEmitter( Emitter3D( event.target ) ); } private function setupFlintRenderer():void { flintRenderer = new PV3DPixelRenderer(pixels); flintRenderer.addEmitter(emitter); } override protected function onRenderTick(event:Event = null):void { pixels.rotationY += (viewport.containerSprite.mouseX - pixels.rotationY) * .3; pixels.rotationX += (viewport.containerSprite.mouseY - pixels.rotationX) * .3; renderer.renderScene(scene, camera, viewport); } } }]]>