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    • CommentAuthorspganne
    • CommentTimeOct 30th 2009
     
    I want to draw (probably using Flash vector graphics) a pipe while will not be straight, will have curves and such, and sections with valves that can be turned on and off. I then want to have particles that will travel within the constraints of the pipe and dynamically at runtime can be set to different velocities. Is this possible to do? I have downloaded all the samples, taken the getting started tutorial, but still could use a sample or more direction on how to go about doing this. Thanks very much in advance for any help.
    • CommentAuthorRichard
    • CommentTimeNov 2nd 2009
     
    This thread may be useful - Water flowing through a pipe.
    • CommentAuthorspganne
    • CommentTimeNov 5th 2009
     
    Ok....I'm trying to get smarter by trying each action one at a time with my emitter to see how it works, but I can't even get MoveTowardsPoint to work at the most basic level. Do you have any samples of how to use that?