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- CommentAuthorspganne
- CommentTimeNov 5th 2009
Richard,
I am very impressed with your particle system and I think it is likely to help me with a project I am anticipating working on. I'm trying to get a jump on things and get up the learning curve, but seem to be struggling. Perhaps I am just a dim bulb, but I find myself thrashing about a bit. I found an example that might help me at http://www.visualisations.co.nz/visualise/flint-line-collision-tutorial/ So I'm trying to look at this and incorporate the ideas in a Flex project. This example requires that I have the Fling source in my build path (not just the .swc's) I downloaded the source, and then used the Flex Project properties to include the source in the build path. I get all kinds of errors in your sample .mxml files. I have tried recoding the samples to get the right name spaces, but at somepoint all code hinting goes away (I tried the BrownianMotion.mxml) example first, and once I got into the ChooseInitializer section the code hinting went away for InitializerGroup etc.
Am I doing something really boneheaded, or is your stuff really not meant for the Flex world at this stage?
Thanks very much in advance for any help you can provide -
- CommentAuthorRichard
- CommentTimeNov 9th 2009
Flint works fine with Flex - I built the Flex examples in Flex Builder 3, and more recently in Flash Builder 4. The thing to note is
1. The only benefit to using the source code is the ability to examine the source code. If you don't want to look through the source, the swc files are easier to use because the manifest and namespace are compiled in to each. There are two swcs, one for 2D effects and one for 3D effects - just choose the one you want, don't use both unless you need both 2D and 3D effects.
2. If you want to use the source code, Flint uses manifest files for the namespaces. These can be found in the build folder in the project. If you set up the manifest/namespace pair for the 2D (or 3D if that's what you want) in the flex build properties, the examples will work fine as they are.
Just to repeat myself, it is easier to use the swc files. There is no benefit to using the source unless you want to edit it yourself or examine the source code. The mxml examples are all built against the swc files.
Hope that helps
Richard
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