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- CommentAuthorcosinus
- CommentTimeNov 10th 2009
var emitter:Emitter2D = new Emitter2D();
var renderer:DisplayObjectRenderer = new DisplayObjectRenderer();
addChild( renderer );
renderer.addEmitter( emitter );
emitter.counter = new Steady( 100 );
var imgClass:ImageClass = new ImageClass( MyBall , 10, 10 ); // MyBall is exported class of ball.png
emitter.addInitializer( imgClass );
emitter.addInitializer( new Position( new LineZone( new Point( -5, -5 ), new Point( 505, -5 ) ) ) );
emitter.addInitializer( new Velocity( new PointZone( new Point( 0, 65 ) ) ) );
emitter.addAction( new Move() );
TypeError: Error #1034: Type Coercion failed: cannot convert MyBall@10906281 to flash.display.DisplayObject.
at org.flintparticles.twoD.renderers::DisplayObjectRenderer/addParticle() -
- CommentAuthorcosinus
- CommentTimeNov 10th 2009
Founded it !
var renderer:BitmapRenderer = new BitmapRenderer(new Rectangle(0, 0, 600, 400));
etc...
emitter.addInitializer(new SharedImage(new Bitmap(new MyBall(20,32))));
etc.... -
- CommentAuthorWolv3r
- CommentTimeJun 21st 2012
Hello I got a problem with my Bitmaps.
Is there a way to use Bitmaps as particles while using DisplayObjectRenderer?
Cause I can't use the BitmapRenderer, cause of many circumstances. -
- CommentAuthorWolv3r
- CommentTimeJun 21st 2012
Okay, solved the problem.
I created my own DisplayObject Class with bitmapFill.
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