Welcome, Guest
Want to take part in these discussions? Sign in if you have an account, or apply for one below
-
- CommentAuthorsaqoosha
- CommentTimeNov 18th 2009 edited
This code from line 482 of Quaternion.asreturn new Matrix3D( [
1 - 2 * ( yy + zz ), 2 * ( xy - wz ), 2 * ( xz + wy ), 0,
2 * ( xy + wz ), 1 - 2 * ( xx - zz ), 2 * ( yz - wx ), 0,
2 * ( xz - wy ), 2 * ( yz + wx ), 1 - 2 * ( xx - yy ), 0,
0, 0, 0, 1
] );
should bereturn new Matrix3D( [
1 - 2 * ( yy + zz ), 2 * ( xy - wz ), 2 * ( xz + wy ), 0,
2 * ( xy + wz ), 1 - 2 * ( xx + zz ), 2 * ( yz - wx ), 0,
2 * ( xz - wy ), 2 * ( yz + wx ), 1 - 2 * ( xx + yy ), 0,
0, 0, 0, 1
] ); -
- CommentAuthorRichard
- CommentTimeDec 4th 2009
Thank you for the bug report and fix. I'll include it in the next release.
1 to 2 of 2
