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- CommentAuthormwcbrent
- CommentTimeDec 13th 2009
I'm using 3D Planes as particles and would like them to fall end over end as they age. How do I go about doing this? I tried both actions, initializers and activities and none of them really did the trick. I'm looking for the rotation of the particle to update it moves.
Great library! Thanks to any in advance who can share some insight. -
- CommentAuthorRichard
- CommentTimeDec 17th 2009
The simplest way to make the particles rotate is to add a RotateVelocity Initializer and a Rotation Action to the emitter.
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