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- CommentAuthorNickyD
- CommentTimeFeb 9th 2010
working with one of the posted examples, I seem to have everything working; however, when I use any of the easing classes I receive this error:
ArgumentError: Error #1063: Argument count mismatch on org.flintparticles.common.easing::Quadratic$/easeInOut(). Expected 4, got 2.
at org.flintparticles.common.actions::Age/update()
at org.flintparticles.common.emitters::Emitter/update()
at org.flintparticles.common.emitters::Emitter/updateEventListener()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at org.flintparticles.common.utils::FrameUpdater/frameUpdate()
It with this particular line of code:
firstEmitter.addAction(new Age(Quadratic.easeInOut));
Now when I remove the easing it works fine, but obviously looks poor in quality.
The line below works just fine:
firstEmitter.addAction(new Age());
Here is my code in full with compiler directives and everything. What am I doing wrong or not importing?
package
{
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.Event;
import flash.display.Loader;
import flash.display.Sprite;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.filters.BlurFilter;
import flash.filters.ColorMatrixFilter;
import org.flintparticles.common.actions.*;
import org.flintparticles.common.events.*;
import org.flintparticles.common.counters.*;
import org.flintparticles.common.easing.*;
import org.flintparticles.common.energyEasing.*;
import org.flintparticles.common.displayObjects.RadialDot;
import org.flintparticles.common.initializers.*;
import org.flintparticles.twoD.actions.*;
import org.flintparticles.twoD.particles.Particle2D;
import org.flintparticles.twoD.emitters.Emitter2D;
import org.flintparticles.twoD.initializers.*;
import org.flintparticles.twoD.renderers.*;
import org.flintparticles.twoD.zones.*;
public class DolceLogo extends Sprite
{
private var n:Bitmap;
private var d:Bitmap;
private var firstEmitter:Emitter2D = new Emitter2D();
private var tween1Emitter:Emitter2D = new Emitter2D();
private var tween2Emitter:Emitter2D = new Emitter2D();
private var renderer:PixelRenderer = new PixelRenderer(new Rectangle(0, 0, 550, 400));
private var imgLoader:Loader = new Loader();
private var imgLoader2:Loader = new Loader();
public function DolceLogo()
{
init();
}
private function init():void
{
imgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete);
imgLoader.load(new URLRequest("image/nick.png"));
}
private function loadComplete(evt:Event):void
{
n = evt.target.content as Bitmap;
imgLoader2.contentLoaderInfo.addEventListener(Event.COMPLETE, loadFinal);
imgLoader2.load(new URLRequest("image/dolce.png"));
}
private function loadFinal(evt:Event):void
{
d = evt.target.content as Bitmap;
firstEmitter.counter = new Blast(4000);
firstEmitter.addInitializer(new ColorInit(0xFFFFFF00, 0xCC6600));
firstEmitter.addInitializer(new Lifetime(6));
firstEmitter.addInitializer(new Position(new BitmapDataZone(n.bitmapData, 40, 60)));
firstEmitter.addAction(new Age(Quadratic.easeInOut));
firstEmitter.addAction(new TweenToZone(new BitmapDataZone(d.bitmapData, 40, 60)));
tween1Emitter.addInitializer(new Lifetime(6));
tween1Emitter.addAction(new Age(Quadratic.easeInOut));
tween1Emitter.addAction(new TweenToZone(new BitmapDataZone(n.bitmapData, 40, 60)));
tween2Emitter.addInitializer(new Lifetime(6));
tween2Emitter.addAction(new Age(Quadratic.easeInOut));
tween2Emitter.addAction(new TweenToZone(new BitmapDataZone(d.bitmapData, 40, 60)));
renderer.addFilter(new BlurFilter(2, 2, 1));
renderer.addFilter(new ColorMatrixFilter([1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0.95,0]));
renderer.addEmitter(firstEmitter);
renderer.addEmitter(tween1Emitter);
renderer.addEmitter(tween2Emitter);
addChild(renderer);
firstEmitter.addEventListener(ParticleEvent.PARTICLE_DEAD, moveToTween1);
tween1Emitter.addEventListener(ParticleEvent.PARTICLE_DEAD, moveToTween2);
tween2Emitter.addEventListener(ParticleEvent.PARTICLE_DEAD, moveToTween1);
firstEmitter.start();
tween1Emitter.start();
tween2Emitter.start();
}
private function moveToTween1(event:ParticleEvent):void
{
var dyingParticle:Particle2D = event.particle as Particle2D;
var newParticle:Particle2D = tween1Emitter.particleFactory.createParticle() as Particle2D;
newParticle.x = dyingParticle.x;
newParticle.y = dyingParticle.y;
newParticle.color = dyingParticle.color;
tween1Emitter.addExistingParticles([newParticle], true);
}
private function moveToTween2(event:ParticleEvent):void
{
var dyingParticle:Particle2D = event.particle as Particle2D;
var newParticle:Particle2D = tween2Emitter.particleFactory.createParticle() as Particle2D;
newParticle.x = dyingParticle.x;
newParticle.y = dyingParticle.y;
newParticle.color = dyingParticle.color;
tween2Emitter.addExistingParticles([newParticle], true);
}
}
} -
- CommentAuthorRichard
- CommentTimeFeb 9th 2010
Try removing this line -import org.flintparticles.common.easing.*;
You want the classes from the energyEasing package, not the easing package. -
- CommentAuthorNickyD
- CommentTimeFeb 9th 2010
That worked! Thank you very much.
Yeah I see it was finding both of those easing classes and using the wrong one.
Thank you!
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