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    • CommentAuthordebug
    • CommentTimeFeb 27th 2010
     
    Is it possible to create a 3d grid of particles without an emitter (using nested for loops), i've tried doing it with the emitter but seem to run into some problems. According to the documentation I should be able to use ParticleCreator3D but i'm getting the following error when trying to initialize an object:
    I've been looking on the forum and a lot of people seem to have the same problem, I can work out how to create a particle using the particleCreator but I don't know how to set its attributes and the addExistingParticles method also seems to take an array which confuses me a little.

    Any example code would be great, thanks
    dom
    • CommentAuthorRichard
    • CommentTimeMar 16th 2010
     
    See my answer to your previous question.

    Also, the array parameter in addExistingParticles is an array of particles that you want to add to the emitter.