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    • CommentAuthorhectors
    • CommentTimeMay 11th 2010
     
    Hi thanks for checking this. I'm trying to create a realistic clouds effect though when I generate the particles and place a blur filter on the renderer like this:

    renderer = new PixelRenderer(new Rectangle(0,0,1000,1000));
    renderer.addFilter(new BlurFilter(3, 3, 3));

    My clouds still have small white dots in them like sparks that are not blurred. This image shows what I mean:
    http://cl.ly/12WB

    How can I make it so that the original particles are blurred or are not visible altogether, I need really soft fluffy clouds!

    Thanks for any help :)
    • CommentAuthorhectors
    • CommentTimeMay 11th 2010
     
    I have found the solution--

    add the blur filter postRender:

    renderer.addFilter(new BlurFilter(5, 5, 3), true);

    HTH
    • CommentAuthorhectors
    • CommentTimeOct 6th 2010 edited
     
    or put a blur filter on the sprite holder