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- CommentAuthorhectors
- CommentTimeMay 11th 2010
Hi thanks for checking this. I'm trying to create a realistic clouds effect though when I generate the particles and place a blur filter on the renderer like this:
renderer = new PixelRenderer(new Rectangle(0,0,1000,1000));
renderer.addFilter(new BlurFilter(3, 3, 3));
My clouds still have small white dots in them like sparks that are not blurred. This image shows what I mean:
http://cl.ly/12WB
How can I make it so that the original particles are blurred or are not visible altogether, I need really soft fluffy clouds!
Thanks for any help :) -
- CommentAuthorhectors
- CommentTimeMay 11th 2010
I have found the solution--
add the blur filter postRender:
renderer.addFilter(new BlurFilter(5, 5, 3), true);
HTH -
- CommentAuthorhectors
- CommentTimeOct 6th 2010 edited
or put a blur filter on the sprite holder
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