Flint Particle System Forum - Particles jumping on TweenToZone (instead of smooth mvmnt)2011-12-13T08:59:20+00:00http://flintparticles.org/forum/
Lussumo Vanilla & Feed Publisher
Particles jumping on TweenToZone (instead of smooth mvmnt)http://flintparticles.org/forum/comments.php?DiscussionID=354&Focus=1196#Comment_11962010-05-11T21:48:19+01:002010-05-11T21:49:29+01:00hectorshttp://flintparticles.org/forum/account.php?u=364
I have a number of particles and want to make them animate to the shape of my bitmapData. I have this working great but when the TweenToZone method is triggered the particles jump and then animate ...
My other problem is that I want the particles not to fade out when they reach their destination and randomly hang around there. Is there a way I can tell all particles to fade out or remain visible?
Thanks for any help]]>
Particles jumping on TweenToZone (instead of smooth mvmnt)http://flintparticles.org/forum/comments.php?DiscussionID=354&Focus=1209#Comment_12092010-05-18T08:15:42+01:002011-12-13T08:59:20+00:00Richardhttp://flintparticles.org/forum/account.php?u=1
The TweenToZone uses the age of the particle (in fact the energy, but this is related to the age). It sounds like your particles are not brand new when you start the TweenToZone, hence they jump ...
With the fade, the particles shouldn't fade out unless you have a Fade action set on them. Again, if that's not the problem can you post some code so we can see what the problem is.]]>