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    • CommentAuthorjefr
    • CommentTimeJun 3rd 2010 edited
     
    First of all thanks to Richard for Flint. It's really a great particle system.

    Currently I'm searching for a solution to build a BoundingEnvironment with a BitmapData where I always can use a fix amount of particles. The BoundingBox in the package org.flintparticles.twoD.actions is only a rectangle.

    Any ideas?

    Thanks in advance for your help!
    • CommentAuthorjefr
    • CommentTimeJun 4th 2010
     
    Okay, I found a solution in the collision-trunk with CollisionZone. :)
    • CommentAuthorRichard
    • CommentTimeJun 17th 2010
     
    Yea, the collisions stuff is nearly done, but I have so little time to devote to it. Just two zones to do then it will be complete.