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- CommentAuthorjefr
- CommentTimeJun 3rd 2010 edited
First of all thanks to Richard for Flint. It's really a great particle system.
Currently I'm searching for a solution to build a BoundingEnvironment with a BitmapData where I always can use a fix amount of particles. The BoundingBox in the package org.flintparticles.twoD.actions is only a rectangle.
Any ideas?
Thanks in advance for your help! -
- CommentAuthorjefr
- CommentTimeJun 4th 2010
Okay, I found a solution in the collision-trunk with CollisionZone. :) -
- CommentAuthorRichard
- CommentTimeJun 17th 2010
Yea, the collisions stuff is nearly done, but I have so little time to devote to it. Just two zones to do then it will be complete.
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