Welcome, Guest
Want to take part in these discussions? Sign in if you have an account, or apply for one below
-
- CommentAuthormasaq
- CommentTimeJul 7th 2010
Hi.
Is it possible to use the Flint system (3d) with isometric projection? In this mode particles would be rendered at the same size regardless of distance from the camera.
Thanks. -
- CommentAuthorRichard
- CommentTimeJul 9th 2010
You would need to create a new renderer for that. The drawParticle() method of the renderers performs the transform to the screen space, so extending an existing 3d renderer and overriding this method should be all you need to do. If you get it working, would you consider posting the code so I can include it in Flint? Thanks.
1 to 2 of 2
