Flint Particle System Forum - Incorporation of features from Collision Detection Kit into Flint2011-12-11T09:04:15+00:00http://flintparticles.org/forum/
Lussumo Vanilla & Feed Publisher
Incorporation of features from Collision Detection Kit into Flinthttp://flintparticles.org/forum/comments.php?DiscussionID=374&Focus=1254#Comment_12542010-07-22T18:43:56+01:002010-07-22T18:52:40+01:00Colinhttp://flintparticles.org/forum/account.php?u=390
I recently discovered Corey O'Neil's "Collision Detection Kit" (http://www.coreyoneil.com/portfolio/index.php?project=5), which he uses in some pretty neat ways in his examples, most of ...
I'm looking into how to use Flint and the Collision Detection Kit together but I'm new to both, so I expect it'll take a while.]]>
Incorporation of features from Collision Detection Kit into Flinthttp://flintparticles.org/forum/comments.php?DiscussionID=374&Focus=1262#Comment_12622010-07-24T18:19:06+01:002011-12-11T09:04:15+00:00Richardhttp://flintparticles.org/forum/account.php?u=1
Hi Colin
I've been doing some work on collisions in Flint. The results are in the collisions branch of the SVN repository. I wasn't aware of Corey's collision detection kit - it looks like a great ...
I've been doing some work on collisions in Flint. The results are in the collisions branch of the SVN repository. I wasn't aware of Corey's collision detection kit - it looks like a great addition since my collisions branch is based on collisions with flint zones, while Corey's work is based on collisions with display objects.
As you suggest, the most appropriate connection between the two would be one or more Actions that use Corey's collision detection kit to detect the collisions. If you get this working, please let me know.