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    • CommentAuthorjacksmack
    • CommentTimeAug 1st 2010
     
    Hello,

    I'm wondering how to pause all the actions for all the particles in a renderer. I'm making a game and I want to put a pause function in and just stop all action, then when the game is unpaused resume the actions.

    How would I go about that?
    • CommentAuthorRichard
    • CommentTimeAug 3rd 2010
     
    The pause() method of the Emitter will pause all activity of that emitter. The resume() method will start it again.